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What *feel* did OD&D/Basic D&D/1E/2E have compared to 3E?
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<blockquote data-quote="Wombat" data-source="post: 1746925" data-attributes="member: 8447"><p><strong>OD&D</strong> -- a true sense of wonder, followed quickly by manic silliness. The days of <em>Alarums and Excursions</em> (sp?). When The Three Little Books first arrived, I thought I had found exactly what I had been looking for, a game that was an escape from AH/SPI and miniatures battles rules arguments -- much more freeform, no specific winners and losers, and a wild sense of adventure. I thought I could reenact my favourite fantasy and legendary tales! But I quickly found the system to be very, very odd and that the Run For The Gold (XP = Gold Retrieved) to be utterly at odds with all stories I knew, barring Fafhrd & the Grey Mouser. The game didn't feel heroic as much as gold-crazed (and magic-items-crazed -- I remember all the jokes about the +2 backscratchers). So in the first blush I loved the game (and still have nastolgia for it), but I quickly became discouraged with it.</p><p></p><p><strong>Basic D&D1E/2E </strong> -- dropped out and didn't come back except for spot checks, those all quite horrible to my later gaming mind. I found <em>RuneQuest</em>, <em>Chivalry & Sorcery</em>, <em>Harn</em>, <em>Call of Cthulhu</em>, and (ultimately) <em>Ars Magica</em>. Had no regrets.</p><p></p><p>I only came back to D&D because of 3e, and that because a buddy of mine, who had a buddy at WotC, sent me the core rules for Christmas the year it came out. I could get into a larger discussion, but that would be beyond the scope of this question. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Wombat, post: 1746925, member: 8447"] [B]OD&D[/B] -- a true sense of wonder, followed quickly by manic silliness. The days of [I]Alarums and Excursions[/I] (sp?). When The Three Little Books first arrived, I thought I had found exactly what I had been looking for, a game that was an escape from AH/SPI and miniatures battles rules arguments -- much more freeform, no specific winners and losers, and a wild sense of adventure. I thought I could reenact my favourite fantasy and legendary tales! But I quickly found the system to be very, very odd and that the Run For The Gold (XP = Gold Retrieved) to be utterly at odds with all stories I knew, barring Fafhrd & the Grey Mouser. The game didn't feel heroic as much as gold-crazed (and magic-items-crazed -- I remember all the jokes about the +2 backscratchers). So in the first blush I loved the game (and still have nastolgia for it), but I quickly became discouraged with it. [B]Basic D&D1E/2E [/B] -- dropped out and didn't come back except for spot checks, those all quite horrible to my later gaming mind. I found [I]RuneQuest[/I], [I]Chivalry & Sorcery[/I], [I]Harn[/I], [I]Call of Cthulhu[/I], and (ultimately) [I]Ars Magica[/I]. Had no regrets. I only came back to D&D because of 3e, and that because a buddy of mine, who had a buddy at WotC, sent me the core rules for Christmas the year it came out. I could get into a larger discussion, but that would be beyond the scope of this question. ;) [/QUOTE]
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What *feel* did OD&D/Basic D&D/1E/2E have compared to 3E?
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