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What *feel* did OD&D/Basic D&D/1E/2E have compared to 3E?
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<blockquote data-quote="David Howery" data-source="post: 1746963" data-attributes="member: 17239"><p>Well, I've only played during the 1E/2E eras... got into it too late for OD&D, haven't gamed since 3E came out. To be honest, I didn't find all that much difference between the two editions, other than cosmetic stuff that could be changed anyway. No assassins/barbarians/cavaliers? No problem, just put them back in or use class kits. No demons or devils? Just put them back in (TSR did anyway, after a year or two). </p><p>My take on both editions was the same: a nice series of core books that got drowned in a sea of 'optional' following books. 1E wasn't perfect, but it was workable. Then they started adding on books. New monster books were always nice, but UA was just too much. And then came the dungeon and wilderness guides, guides for each TSR campaign world, etc. etc... 2E went through a similar dismal path. THe core books weren't perfect, again, but you could fix what you didn't like pretty easily. Then came all the add ons; PO books, DM options books, the softcover blue books, players handbooks, HR books, etc. etc.. </p><p>3E.. never had a chance to play it, but it seems to be very 'the player can do whatever he wants' oriented.....</p></blockquote><p></p>
[QUOTE="David Howery, post: 1746963, member: 17239"] Well, I've only played during the 1E/2E eras... got into it too late for OD&D, haven't gamed since 3E came out. To be honest, I didn't find all that much difference between the two editions, other than cosmetic stuff that could be changed anyway. No assassins/barbarians/cavaliers? No problem, just put them back in or use class kits. No demons or devils? Just put them back in (TSR did anyway, after a year or two). My take on both editions was the same: a nice series of core books that got drowned in a sea of 'optional' following books. 1E wasn't perfect, but it was workable. Then they started adding on books. New monster books were always nice, but UA was just too much. And then came the dungeon and wilderness guides, guides for each TSR campaign world, etc. etc... 2E went through a similar dismal path. THe core books weren't perfect, again, but you could fix what you didn't like pretty easily. Then came all the add ons; PO books, DM options books, the softcover blue books, players handbooks, HR books, etc. etc.. 3E.. never had a chance to play it, but it seems to be very 'the player can do whatever he wants' oriented..... [/QUOTE]
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What *feel* did OD&D/Basic D&D/1E/2E have compared to 3E?
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