Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What *feel* did OD&D/Basic D&D/1E/2E have compared to 3E?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Evilhalfling" data-source="post: 1746995" data-attributes="member: 16991"><p>Started with basic, and had a blast, looking up rules while playing never occured to me and much sillyness insued - lots of 1-2 session games, two player games and an accidental slide into advanced D&D with the Monster Manual.</p><p></p><p>Pre-High School - </p><p>1st ed added a multitude of strange rules, mostly I rember ignoring large parts of the system - weapon vs AC modifiers, suprise modifiers, iniative speeds, never played an assasin, monk or illusionist, the ability requirements were too high. Lots of abuse of psionics. and looking up tables, the hit charts, the saveingthrow charts, the thief charts, etc.... </p><p></p><p>Expert/masters/compaion D&D </p><p>still remembered as a great focus on running a kingdom rather than dungeon crawling, I loved the complexity of the gazateers - New rules croping up in suprising places, like red arrow black shield and detailed castle servants wages in some random modual.</p><p></p><p>High School - College </p><p>2ed D&D - my longest running campaigns, well attendend, regualr group of players. The profieceny system gave charaters skills outside the dungeons, all ridiculously easy to use, I played most of the rules as written. It had very detailed society and ecology rules of all the monsters in those big Binders - </p><p>the mage was forever harvesting monster pieces. My first homebrewed worlds were 2nd ed and Darksun was violent and nutty - with even more psionic abuse. Magic items had a better feel, rare, but not uncommon for a really powerful item to fall into the hands of midlevel adventures - Leveling was tough and a three year campaign got to 9th level. </p><p>I ignored the skills and powers stuff compleatly - It felt like a bad cartoon </p><p></p><p>Post College </p><p>3rd - streamlined rules, more logical, but more arguments over shades of meaning. combat has more of a wargame feel to it. Battlemaps are necesary </p><p>The positives- much better flexable PCs - skills that have both use and meaning. 3rd is a player driven system in a lot of ways. </p><p></p><p>My stage of life was wrapped up in each edition.</p></blockquote><p></p>
[QUOTE="Evilhalfling, post: 1746995, member: 16991"] Started with basic, and had a blast, looking up rules while playing never occured to me and much sillyness insued - lots of 1-2 session games, two player games and an accidental slide into advanced D&D with the Monster Manual. Pre-High School - 1st ed added a multitude of strange rules, mostly I rember ignoring large parts of the system - weapon vs AC modifiers, suprise modifiers, iniative speeds, never played an assasin, monk or illusionist, the ability requirements were too high. Lots of abuse of psionics. and looking up tables, the hit charts, the saveingthrow charts, the thief charts, etc.... Expert/masters/compaion D&D still remembered as a great focus on running a kingdom rather than dungeon crawling, I loved the complexity of the gazateers - New rules croping up in suprising places, like red arrow black shield and detailed castle servants wages in some random modual. High School - College 2ed D&D - my longest running campaigns, well attendend, regualr group of players. The profieceny system gave charaters skills outside the dungeons, all ridiculously easy to use, I played most of the rules as written. It had very detailed society and ecology rules of all the monsters in those big Binders - the mage was forever harvesting monster pieces. My first homebrewed worlds were 2nd ed and Darksun was violent and nutty - with even more psionic abuse. Magic items had a better feel, rare, but not uncommon for a really powerful item to fall into the hands of midlevel adventures - Leveling was tough and a three year campaign got to 9th level. I ignored the skills and powers stuff compleatly - It felt like a bad cartoon Post College 3rd - streamlined rules, more logical, but more arguments over shades of meaning. combat has more of a wargame feel to it. Battlemaps are necesary The positives- much better flexable PCs - skills that have both use and meaning. 3rd is a player driven system in a lot of ways. My stage of life was wrapped up in each edition. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What *feel* did OD&D/Basic D&D/1E/2E have compared to 3E?
Top