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What feels like D&D vs. what D&D should keep
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<blockquote data-quote="DammitVictor" data-source="post: 8230853" data-attributes="member: 6750908"><p>An element can be both a uniquely definining trait of a property, and something that keeps that property from being what it's trying to be. D&D's Alignment system, like D&D's multiverse cosmology and theology, is a <em>very specific </em>design decision that people have taken as given for decades pretty much <em>entirely</em> because they used it in D&D-- and it really, <em>really</em>, does not fit the majority of D&D settings or fantasy settings that people want to use with D&D.</p><p></p><p>I'm not shy about my belief that alignment should be dropped in the next version of D&D, that it should have been dropped in the <em>last four </em>versions of D&D-- like other Gygaxian malignancies that were excised between 1e and 2e-- but, more than that, I want people to understand and acknowledge that alignment isn't the only moral system, that it isn't <em>any</em> moral system, and that it's only necessary and/or beneficial in settings that are designed to focus on it.</p><p></p><p></p><p></p><p>I'm genuinely surprised, because I expected that "character races" would have been a top-tier answer on both polls-- with all of the heated argument taking place demonstrating that the problem is there's no consensus on what form they should take in the next D&D.</p><p></p><p></p><p></p><p>I <em>sure would love</em> if the Great Wheel made a grand and glorious comeback... as the <em>Planescape Campaign Setting</em>, and did not otherwise impose itself upon Faerun or Eberron, or gods forbid, the new Magic settings with their own multiversal cosmology.</p><p></p><p>I would be interested to see a version of the World Axis tightly wrapped around a setting that's meant to really delve into it.</p><p></p><p>You know, <em>The Afterlife</em> doesn't <em>need to be </em>a defining feature of any fantasy world, even if people do frequently come back from it.</p></blockquote><p></p>
[QUOTE="DammitVictor, post: 8230853, member: 6750908"] An element can be both a uniquely definining trait of a property, and something that keeps that property from being what it's trying to be. D&D's Alignment system, like D&D's multiverse cosmology and theology, is a [I]very specific [/I]design decision that people have taken as given for decades pretty much [I]entirely[/I] because they used it in D&D-- and it really, [I]really[/I], does not fit the majority of D&D settings or fantasy settings that people want to use with D&D. I'm not shy about my belief that alignment should be dropped in the next version of D&D, that it should have been dropped in the [I]last four [/I]versions of D&D-- like other Gygaxian malignancies that were excised between 1e and 2e-- but, more than that, I want people to understand and acknowledge that alignment isn't the only moral system, that it isn't [I]any[/I] moral system, and that it's only necessary and/or beneficial in settings that are designed to focus on it. I'm genuinely surprised, because I expected that "character races" would have been a top-tier answer on both polls-- with all of the heated argument taking place demonstrating that the problem is there's no consensus on what form they should take in the next D&D. I [I]sure would love[/I] if the Great Wheel made a grand and glorious comeback... as the [I]Planescape Campaign Setting[/I], and did not otherwise impose itself upon Faerun or Eberron, or gods forbid, the new Magic settings with their own multiversal cosmology. I would be interested to see a version of the World Axis tightly wrapped around a setting that's meant to really delve into it. You know, [I]The Afterlife[/I] doesn't [I]need to be [/I]a defining feature of any fantasy world, even if people do frequently come back from it. [/QUOTE]
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