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General Tabletop Discussion
*Dungeons & Dragons
What feels like D&D vs. what D&D should keep
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<blockquote data-quote="Deset Gled" data-source="post: 8231979" data-attributes="member: 7808"><p>I'd also point out that some of the things people feel are "not important" are really quite critical. Challenge ratings, for example, was voted one of the least popular answers. It may not be the type of thing that is obvious to most players, but the game really does require some mechanic to tell DMs what level party is approximately equivalent for which monsters in the MM. It doesn't need to be the exact system we have now (people will <em>always</em> complain about how the guidelines don't match <em>their</em> party), but with the sheer breadth of challenges in the baseline game, you need to give the DMs guidance somehow.</p><p></p><p>And let's not forget the commercial side of things, too. Feats and multiclassing are very low on the list. But we also know from multiple insiders that feats and prestige classes are basically what sold books in the 3.xE era. People can say they're not important to the game they play, sure, but they're also the things that kept the lights on and kept the published materials flowing.</p><p></p><p>I guess my conclusion here is that what people feel, what they want, and what they need are very different things.</p></blockquote><p></p>
[QUOTE="Deset Gled, post: 8231979, member: 7808"] I'd also point out that some of the things people feel are "not important" are really quite critical. Challenge ratings, for example, was voted one of the least popular answers. It may not be the type of thing that is obvious to most players, but the game really does require some mechanic to tell DMs what level party is approximately equivalent for which monsters in the MM. It doesn't need to be the exact system we have now (people will [I]always[/I] complain about how the guidelines don't match [I]their[/I] party), but with the sheer breadth of challenges in the baseline game, you need to give the DMs guidance somehow. And let's not forget the commercial side of things, too. Feats and multiclassing are very low on the list. But we also know from multiple insiders that feats and prestige classes are basically what sold books in the 3.xE era. People can say they're not important to the game they play, sure, but they're also the things that kept the lights on and kept the published materials flowing. I guess my conclusion here is that what people feel, what they want, and what they need are very different things. [/QUOTE]
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What feels like D&D vs. what D&D should keep
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