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*Dungeons & Dragons
What feels like D&D vs. what D&D should keep
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<blockquote data-quote="Lanefan" data-source="post: 8232180" data-attributes="member: 29398"><p>Guidance, yes. But in vague and general terms only, leaving it up to each DM to trial-and-error it for one's particular group-playstyle-tastes-etc.; along with guidance in the DMG as to what that trial-and-error process will probably look like and some tips on avoiding some of the more egregious errors.</p><p></p><p>1e's idea of "monster levels" - even that was a bit too codifed and thus didn't work as well as I think it was intended to (other than providing great lists for randomly-summoned monsters!), though the variability within a given monster level did force DMs into the trial-and-error process they should have been doing anyway. 3e doubled down with the CR-EL idea, in fairness a logical reaction to its steepening of the power curve. 5e, with its flatter power curve, can probably afford to back way off on this without losing much.</p><p></p><p>There's a difference between what consumers feel/want and what commercial interests want/need; and given that we collectively skew hard into the consumer group, that's the voice that's going to be heard.</p><p></p><p>Which is fine with me.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8232180, member: 29398"] Guidance, yes. But in vague and general terms only, leaving it up to each DM to trial-and-error it for one's particular group-playstyle-tastes-etc.; along with guidance in the DMG as to what that trial-and-error process will probably look like and some tips on avoiding some of the more egregious errors. 1e's idea of "monster levels" - even that was a bit too codifed and thus didn't work as well as I think it was intended to (other than providing great lists for randomly-summoned monsters!), though the variability within a given monster level did force DMs into the trial-and-error process they should have been doing anyway. 3e doubled down with the CR-EL idea, in fairness a logical reaction to its steepening of the power curve. 5e, with its flatter power curve, can probably afford to back way off on this without losing much. There's a difference between what consumers feel/want and what commercial interests want/need; and given that we collectively skew hard into the consumer group, that's the voice that's going to be heard. Which is fine with me. [/QUOTE]
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