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What first in your TTRPGing - Story, Game or Character?
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<blockquote data-quote="Snarf Zagyg" data-source="post: 8953251" data-attributes="member: 7023840"><p>I agree with you, but also have to quibble a little. I think ...</p><p></p><p>A lot of us, including me, overlook the value of the G in RPG. If you look at other areas of life, people are asking how we can "gamify" them. How can we gamify exercise? How do we gamify learning math? How do we gamify personal finance? Why? Because <em>games are fun</em>. Really! People play games for a reason! People want to play games!</p><p></p><p>To go too deep down into the storytelling or character well is to basically do what people have already done before RPGs were invented- collaborative storytelling and acting exercises. There is a fine line, after all, between a freeform RPG and an improv class.</p><p></p><p>I think that a lot of people take the "game" part of the RPGs for granted, and you only notice it when it's absent. What makes some RPGs that much more compelling than others? More often than not, it's because they succeed as games. After all, I can do the character or story with just about any set of lite rules (or no rules) if I want.</p><p></p><p>Just something I've been mulling.</p></blockquote><p></p>
[QUOTE="Snarf Zagyg, post: 8953251, member: 7023840"] I agree with you, but also have to quibble a little. I think ... A lot of us, including me, overlook the value of the G in RPG. If you look at other areas of life, people are asking how we can "gamify" them. How can we gamify exercise? How do we gamify learning math? How do we gamify personal finance? Why? Because [I]games are fun[/I]. Really! People play games for a reason! People want to play games! To go too deep down into the storytelling or character well is to basically do what people have already done before RPGs were invented- collaborative storytelling and acting exercises. There is a fine line, after all, between a freeform RPG and an improv class. I think that a lot of people take the "game" part of the RPGs for granted, and you only notice it when it's absent. What makes some RPGs that much more compelling than others? More often than not, it's because they succeed as games. After all, I can do the character or story with just about any set of lite rules (or no rules) if I want. Just something I've been mulling. [/QUOTE]
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What first in your TTRPGing - Story, Game or Character?
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