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What first in your TTRPGing - Story, Game or Character?
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<blockquote data-quote="J.Quondam" data-source="post: 8953263" data-attributes="member: 7030100"><p>Story, I think, is most important to me, where I'm defining that as "the story of the all the PCs together in a campaign." The individual Character stories - from background to post-campaign destiny - are necessarily important elements of that, but it's sum total of those Character stories that make the game interesting for me, especially when I'm GMing.</p><p></p><p>I think of the Game as "the rules we use to navigate the conflicts/obstacles presented in each scene of the Story." That obviously has a huge influence on how satisfying the game experience can be.</p><p></p><p>But when all is said and done, for me anyway, it's usually the Story itself I remember rather than the rules of the Game* that used toward fleshing out that Story. It's that <strong><em>end</em></strong> that appeals to me more than the <strong><em>means</em></strong> to get there. (I suppose that's in large part because, if the Game rules aren't appropriate, the Story likely will never complete... though maybe that makes the Game the most important part, after all? Hmm....)</p><p></p><p><em>* Epic stories of tragic Nat 1s or miraculous Nat 20s excepted, of course.</em></p></blockquote><p></p>
[QUOTE="J.Quondam, post: 8953263, member: 7030100"] Story, I think, is most important to me, where I'm defining that as "the story of the all the PCs together in a campaign." The individual Character stories - from background to post-campaign destiny - are necessarily important elements of that, but it's sum total of those Character stories that make the game interesting for me, especially when I'm GMing. I think of the Game as "the rules we use to navigate the conflicts/obstacles presented in each scene of the Story." That obviously has a huge influence on how satisfying the game experience can be. But when all is said and done, for me anyway, it's usually the Story itself I remember rather than the rules of the Game* that used toward fleshing out that Story. It's that [B][I]end[/I][/B] that appeals to me more than the [B][I]means[/I][/B] to get there. (I suppose that's in large part because, if the Game rules aren't appropriate, the Story likely will never complete... though maybe that makes the Game the most important part, after all? Hmm....) [I]* Epic stories of tragic Nat 1s or miraculous Nat 20s excepted, of course.[/I] [/QUOTE]
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What first in your TTRPGing - Story, Game or Character?
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