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What first in your TTRPGing - Story, Game or Character?
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<blockquote data-quote="MGibster" data-source="post: 8953515" data-attributes="member: 4534"><p>I'm going to echo the sentiments of others, it's not always easy to cleanly separate story, game, and character. Well, character is usually easy enough. Broadly speaking, I consider story to be made up of setting, themes, and the actual plot and this is where I usually start. I might start out thinking I want to run a cyberpunk game and from there figure out what I want the player characters to do in that campaign, then I figure out game, and then they figure out their characters. It might not go in that order though.</p><p></p><p>For my last campaign, I decided I wanted to play the cyberpunk genre, I wanted to run a heist, and I ended up selecting Cyberpunk Red. I explained the setting, forbade Corporate and Cop characters, and the players figured out their characters from there. By the way, Cyberpunk Red is terrible. Will not run again.</p></blockquote><p></p>
[QUOTE="MGibster, post: 8953515, member: 4534"] I'm going to echo the sentiments of others, it's not always easy to cleanly separate story, game, and character. Well, character is usually easy enough. Broadly speaking, I consider story to be made up of setting, themes, and the actual plot and this is where I usually start. I might start out thinking I want to run a cyberpunk game and from there figure out what I want the player characters to do in that campaign, then I figure out game, and then they figure out their characters. It might not go in that order though. For my last campaign, I decided I wanted to play the cyberpunk genre, I wanted to run a heist, and I ended up selecting Cyberpunk Red. I explained the setting, forbade Corporate and Cop characters, and the players figured out their characters from there. By the way, Cyberpunk Red is terrible. Will not run again. [/QUOTE]
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What first in your TTRPGing - Story, Game or Character?
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