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What Fits Into a Two-Hour Adventure?
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<blockquote data-quote="Retreater" data-source="post: 8710003" data-attributes="member: 42040"><p>Ok. So here's some of my answers about speed.</p><p>1) I didn't stop to look up the rules. I drew up a simple map and wrote DCs and damage on it for every trap or hazard.</p><p>2) Most fights were with goblins - so they were dead in one or two hits. The combats weren't prolonged. The fight with the minotaur was solo so the party all worked together to take him down.</p><p>3) Mix your traps and hazards into combats. Put timers on other traps and hazards so they can't endlessly debate - for example the yellow mold in the shaft was expanding.</p><p>4) Don't have rolls and checks for unimportant stuff. Just tell people - "this statue is of dwarven construction."</p><p>5) I think battlemats and miniatures speed up play if you use them effectively. People don't have to keep asking - "where is my character? Where can I stand? Where is the wounded goblin again?" </p><p>That's the stuff off the top of my head.</p></blockquote><p></p>
[QUOTE="Retreater, post: 8710003, member: 42040"] Ok. So here's some of my answers about speed. 1) I didn't stop to look up the rules. I drew up a simple map and wrote DCs and damage on it for every trap or hazard. 2) Most fights were with goblins - so they were dead in one or two hits. The combats weren't prolonged. The fight with the minotaur was solo so the party all worked together to take him down. 3) Mix your traps and hazards into combats. Put timers on other traps and hazards so they can't endlessly debate - for example the yellow mold in the shaft was expanding. 4) Don't have rolls and checks for unimportant stuff. Just tell people - "this statue is of dwarven construction." 5) I think battlemats and miniatures speed up play if you use them effectively. People don't have to keep asking - "where is my character? Where can I stand? Where is the wounded goblin again?" That's the stuff off the top of my head. [/QUOTE]
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