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What flavor are sorcerers in your campaign?
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<blockquote data-quote="Ralts Bloodthorne" data-source="post: 2766023" data-attributes="member: 6390"><p>Wizards, Adepts, and Sorcerer's all have distinct versions.</p><p></p><p>Wizards eventually gain "Read Magic" as a class ability, can have spellbooks crammed with a variety of spells, have less of a chance of Arcane Burn, can imbue thier staff with 1 spell level per class level, gain the ability to swap out energy types when memorizing the spell, and may pick one spell per spell level that they can "hot swap" a memorized spell with at any time.</p><p></p><p>Sorcerers gain "Detect Magic" eventually as a class ability, have to choose a bloodlline (but gain bonuses to the spells that have a subtype equal to the dragon/demon they got the blood from), can use Arcane Burn feats with more power, and can use ANY spell of equal level to counterspell a spell, and gain eschew materials.</p><p></p><p>Adepts use both clerical and arcane spells, gain brew potion as a free feat (with no XP cost), can sense spirits and often speak with them, as well as get to use the augury spell 1x a week for free.</p><p></p><p>Specialist spell casts gain an additional spell slot for the specialization school per spell level (Adept gains both 1 clerical and 1 arcane, Sorcerers gain 1 for both known and per day, and wizards gain 1 per memorization, and can have one spell of increased power per spell level)</p><p></p><p>In our campaign, the spell casters are all MUCH different.</p></blockquote><p></p>
[QUOTE="Ralts Bloodthorne, post: 2766023, member: 6390"] Wizards, Adepts, and Sorcerer's all have distinct versions. Wizards eventually gain "Read Magic" as a class ability, can have spellbooks crammed with a variety of spells, have less of a chance of Arcane Burn, can imbue thier staff with 1 spell level per class level, gain the ability to swap out energy types when memorizing the spell, and may pick one spell per spell level that they can "hot swap" a memorized spell with at any time. Sorcerers gain "Detect Magic" eventually as a class ability, have to choose a bloodlline (but gain bonuses to the spells that have a subtype equal to the dragon/demon they got the blood from), can use Arcane Burn feats with more power, and can use ANY spell of equal level to counterspell a spell, and gain eschew materials. Adepts use both clerical and arcane spells, gain brew potion as a free feat (with no XP cost), can sense spirits and often speak with them, as well as get to use the augury spell 1x a week for free. Specialist spell casts gain an additional spell slot for the specialization school per spell level (Adept gains both 1 clerical and 1 arcane, Sorcerers gain 1 for both known and per day, and wizards gain 1 per memorization, and can have one spell of increased power per spell level) In our campaign, the spell casters are all MUCH different. [/QUOTE]
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What flavor are sorcerers in your campaign?
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