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What flavor are sorcerers in your campaign?
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<blockquote data-quote="Cam Banks" data-source="post: 2766105" data-attributes="member: 3817"><p>In Dragonlance, sorcerers are practitioners of the ambient or primal "wild" magic of the world, which was originally made available to mortals when the Graygem was released. Because it was wild and uncontrolled, the gods of magic taught three of them how to use the power of wizardry and eventually, sorcery faded from the world (both as a result of the rise of wizards, and because the Graygem's energies faded).</p><p></p><p>When Chaos was released from the Graygem, his energies flooded the world again, this time with more potency. Sorcery was once more able to be learned, and wild magic was once again available. Thus, in the Age of Mortals, the current period of Dragonlance, you have both wizards and sorcerers (and bards and assassins, which are also ambient spellcasters).</p><p></p><p>Characters can't have levels in both an ambient spellcasting class, like sorcerer, bard, or mystic (an ambient divine spellcaster) and a focused spellcasting class like druid, cleric, wizard, ranger, or paladin. The exception is if you have innate sorcerer levels, because those aren't made available by virtue of Chaos' power, they draw on ambient magic in a "pure" untainted sense. Thus, dragons, fey, araneas, etc have always been able to use their magic, and can also take levels in focused classes. It's the Chaos element that screws it up for mortals.</p><p></p><p>Cheers,</p><p>Cam</p></blockquote><p></p>
[QUOTE="Cam Banks, post: 2766105, member: 3817"] In Dragonlance, sorcerers are practitioners of the ambient or primal "wild" magic of the world, which was originally made available to mortals when the Graygem was released. Because it was wild and uncontrolled, the gods of magic taught three of them how to use the power of wizardry and eventually, sorcery faded from the world (both as a result of the rise of wizards, and because the Graygem's energies faded). When Chaos was released from the Graygem, his energies flooded the world again, this time with more potency. Sorcery was once more able to be learned, and wild magic was once again available. Thus, in the Age of Mortals, the current period of Dragonlance, you have both wizards and sorcerers (and bards and assassins, which are also ambient spellcasters). Characters can't have levels in both an ambient spellcasting class, like sorcerer, bard, or mystic (an ambient divine spellcaster) and a focused spellcasting class like druid, cleric, wizard, ranger, or paladin. The exception is if you have innate sorcerer levels, because those aren't made available by virtue of Chaos' power, they draw on ambient magic in a "pure" untainted sense. Thus, dragons, fey, araneas, etc have always been able to use their magic, and can also take levels in focused classes. It's the Chaos element that screws it up for mortals. Cheers, Cam [/QUOTE]
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What flavor are sorcerers in your campaign?
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