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What flavor are sorcerers in your campaign?
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<blockquote data-quote="WayneLigon" data-source="post: 2766143" data-attributes="member: 3649"><p>In my campaign, people respect and revere wizards as men and women of learning. They hate and fear sorcerers as dangerous uncontrolled engines of destruction. Wizards occassionally manifest magical ability spontaneously before they begin their training (it's one of the ways people know they <em>are </em> wizards), but it will almost always be something small: they accidentaly turn the cow blue or pour an entire inn full cups of ale from a single pitcher. Sorcerers come into their power all at once and can't handle it. They burn down the barn, wither the crops in the field, cause monstrous illusions, etc. Depending on the nation, a sorcerer is either forcibly taken to a place where they can learn to control their gifts, lynched, or burned at the stake.</p><p></p><p>Sorcerers generally have some 'other' blood: most commonly dragon, fae, or outsider. People exposed to large amounts of raw magic can become sorcerers, or their kids might manifest the ability. They can gain the ability from eating highly magical things, such as drinking dragon's blood or munching on beholder eyes (one reason wizards keep a tight lock on the spell component cabinet...). Wizards can make a person a sorcerer by imbuing them with their life's blood and passing on their raw power to them (via a spell in Book of Eldritch Magic). Their initial manifestation is always violent and frequently bloody. </p><p></p><p>If something isn't done for the person soon, they'll destroy themselves with their uncontrolled magic and burn into nothingness.</p></blockquote><p></p>
[QUOTE="WayneLigon, post: 2766143, member: 3649"] In my campaign, people respect and revere wizards as men and women of learning. They hate and fear sorcerers as dangerous uncontrolled engines of destruction. Wizards occassionally manifest magical ability spontaneously before they begin their training (it's one of the ways people know they [I]are [/I] wizards), but it will almost always be something small: they accidentaly turn the cow blue or pour an entire inn full cups of ale from a single pitcher. Sorcerers come into their power all at once and can't handle it. They burn down the barn, wither the crops in the field, cause monstrous illusions, etc. Depending on the nation, a sorcerer is either forcibly taken to a place where they can learn to control their gifts, lynched, or burned at the stake. Sorcerers generally have some 'other' blood: most commonly dragon, fae, or outsider. People exposed to large amounts of raw magic can become sorcerers, or their kids might manifest the ability. They can gain the ability from eating highly magical things, such as drinking dragon's blood or munching on beholder eyes (one reason wizards keep a tight lock on the spell component cabinet...). Wizards can make a person a sorcerer by imbuing them with their life's blood and passing on their raw power to them (via a spell in Book of Eldritch Magic). Their initial manifestation is always violent and frequently bloody. If something isn't done for the person soon, they'll destroy themselves with their uncontrolled magic and burn into nothingness. [/QUOTE]
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What flavor are sorcerers in your campaign?
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