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What flavor do you use to make your gameworld unique?
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<blockquote data-quote="Gilladian" data-source="post: 2807670" data-attributes="member: 2093"><p>Twenty years ago when I began my campaign, I used a vaguely witch-worldlike concept. That's long since fallen by the wayside, but I like the idea of ancient sites devoted to ancient gods, little pockets of strange races that don't much interact with anyone, long-dead wizards still having an effect on the world, things that appear in the night or are ghosts or spirits of ancient things, that whole sort of shattered world feeling.</p><p></p><p>Nothing really yoinkable. My favorite area of the world right now is a mixed human-dwarf kingdom. Dwarves are loosely matriarchal and clan-oriented, while the humans are still trying to create a feudal structure, and keep failing because the dwarves don't understand or like it, and they're really in charge. There's quite a bit of social conflict under the surface, which is coming out as bad arguments about how to deal with the orcs/ogres/evil badguys up north who are preparing to invade. Not good!</p></blockquote><p></p>
[QUOTE="Gilladian, post: 2807670, member: 2093"] Twenty years ago when I began my campaign, I used a vaguely witch-worldlike concept. That's long since fallen by the wayside, but I like the idea of ancient sites devoted to ancient gods, little pockets of strange races that don't much interact with anyone, long-dead wizards still having an effect on the world, things that appear in the night or are ghosts or spirits of ancient things, that whole sort of shattered world feeling. Nothing really yoinkable. My favorite area of the world right now is a mixed human-dwarf kingdom. Dwarves are loosely matriarchal and clan-oriented, while the humans are still trying to create a feudal structure, and keep failing because the dwarves don't understand or like it, and they're really in charge. There's quite a bit of social conflict under the surface, which is coming out as bad arguments about how to deal with the orcs/ogres/evil badguys up north who are preparing to invade. Not good! [/QUOTE]
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Community
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What flavor do you use to make your gameworld unique?
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