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General Tabletop Discussion
*TTRPGs General
What flavor do you use to make your gameworld unique?
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<blockquote data-quote="Ibram" data-source="post: 2807928" data-attributes="member: 17640"><p>My homebrew setting:</p><p></p><p> Start with Europe in the late middle ages...</p><p></p><p> Religious Fanatics bent on destroying all those who practice the "dark arts" in a world where those dark arts are a real danger.</p><p></p><p> Sorcerorus cabals working behind the scenes to maintain their own power and destroy their rivals.</p><p></p><p> Power-mad warlords who deal with daemons to achieve their goals</p><p></p><p> Savage dragon worshiping Orcs lurking at the fringes of the "civilized" world, obeying the dictates of their immortal masters.</p><p></p><p> Goblins far more intellegent then in other worlds, cruel and devious. yet they can be delt with in a relativly peaceful manner, as long as you appear strong.</p><p></p><p> Ogers, the faded reminants of a renegade giants armies, ferocious and brutal beyond words. master daemonologists and blood sorcerors, there are few mortals who can rival their ancient power.</p><p></p><p> Reclusive dwarves, desperatly seeking to maintain the last fragments of their once great empire.</p><p></p><p> Decadent elves, so lost in their persute of arcane power that they hardly seem to notice how few of them remain.</p><p></p><p> A land where ruins stand older then recorded history, where the ages of the world is written in the blood of empires and etched with sorcery darker then the abyss.</p><p></p><p> The mortal races struggle to survive, their fate controled by by forces vaster then the night sky and more uncaring then the winter wind.</p><p></p><p> Salvation can be found.... but only through hope, faith, and a sharp sword.</p></blockquote><p></p>
[QUOTE="Ibram, post: 2807928, member: 17640"] My homebrew setting: Start with Europe in the late middle ages... Religious Fanatics bent on destroying all those who practice the "dark arts" in a world where those dark arts are a real danger. Sorcerorus cabals working behind the scenes to maintain their own power and destroy their rivals. Power-mad warlords who deal with daemons to achieve their goals Savage dragon worshiping Orcs lurking at the fringes of the "civilized" world, obeying the dictates of their immortal masters. Goblins far more intellegent then in other worlds, cruel and devious. yet they can be delt with in a relativly peaceful manner, as long as you appear strong. Ogers, the faded reminants of a renegade giants armies, ferocious and brutal beyond words. master daemonologists and blood sorcerors, there are few mortals who can rival their ancient power. Reclusive dwarves, desperatly seeking to maintain the last fragments of their once great empire. Decadent elves, so lost in their persute of arcane power that they hardly seem to notice how few of them remain. A land where ruins stand older then recorded history, where the ages of the world is written in the blood of empires and etched with sorcery darker then the abyss. The mortal races struggle to survive, their fate controled by by forces vaster then the night sky and more uncaring then the winter wind. Salvation can be found.... but only through hope, faith, and a sharp sword. [/QUOTE]
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What flavor do you use to make your gameworld unique?
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