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What flavor do you use to make your gameworld unique?
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<blockquote data-quote="Corbert" data-source="post: 2807936" data-attributes="member: 27772"><p>I'm currently running a Furries and Fantasy campaign where everyone is a humaniod animal of some sort. I have a hummingbird rogue (played by my wife), a housecat rouge/bard, a gecko cleric, a cheetah fighter, a kangaroo wizard, and a ferret scout. You can find the basics here <a href="http://members.aol.com/CountryGrrlHere/fauna.html" target="_blank">http://members.aol.com/CountryGrrlHere/fauna.html</a> </p><p></p><p>Its an interesting setting and my players are having fun. The kangaroos have an interplanetary teleport network set up, and a hidden sinester agenda. According to the webpage the various races cannot interbreed, however thats about to change <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> . So far in the game the PCs have retrieved the hearts and genitals of various dragons (evil only, by agreement of the PCs) and trading them for magic items to a couple of very high level wizards working on 'something'. That something was a massive spell designed to allow the various sentient races to interbreed, but, this will not result in half-breeds. The offspring of a bear and a ferret will be either a bear or a ferret. Also, the occasional pureblood dragon will pop up, which I've decided will change the psychology of dragons over the centuries. No more will dragonic alignment be dependent upon color, but will be influenced wholly by upbringing <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> .</p></blockquote><p></p>
[QUOTE="Corbert, post: 2807936, member: 27772"] I'm currently running a Furries and Fantasy campaign where everyone is a humaniod animal of some sort. I have a hummingbird rogue (played by my wife), a housecat rouge/bard, a gecko cleric, a cheetah fighter, a kangaroo wizard, and a ferret scout. You can find the basics here [url]http://members.aol.com/CountryGrrlHere/fauna.html[/url] Its an interesting setting and my players are having fun. The kangaroos have an interplanetary teleport network set up, and a hidden sinester agenda. According to the webpage the various races cannot interbreed, however thats about to change :D . So far in the game the PCs have retrieved the hearts and genitals of various dragons (evil only, by agreement of the PCs) and trading them for magic items to a couple of very high level wizards working on 'something'. That something was a massive spell designed to allow the various sentient races to interbreed, but, this will not result in half-breeds. The offspring of a bear and a ferret will be either a bear or a ferret. Also, the occasional pureblood dragon will pop up, which I've decided will change the psychology of dragons over the centuries. No more will dragonic alignment be dependent upon color, but will be influenced wholly by upbringing :) . [/QUOTE]
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What flavor do you use to make your gameworld unique?
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