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General Tabletop Discussion
*TTRPGs General
What flavor do you use to make your gameworld unique?
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<blockquote data-quote="arscott" data-source="post: 2808685" data-attributes="member: 17969"><p>I'm in the process of starting a swashbucking pirate campaign set on earth circa 1667 plus magic and monsters, and the uniqueness comes at least partially from trying to blend real-life history, traditional mythology and folklore, and D&D specific tropes.</p><p></p><p>For instance:</p><p>The European spellcasting tradition manifests itself in sorcerers, who derive their power from their connection to the drakes--intensely powerful draconic sea-monsters.</p><p></p><p>Given his name and his occupation, it seems reasonable for Sir Francis Drake to have been a Sorcerer as well as an explorer and privateer. And in the alternate history of my campaign, Drake had a son shortly before his death.</p><p></p><p>The Son, Christopher Drake, leveraged his father's fame and his own sorcerous ability into a political career. During the English civil war, he earned his place in history by rallying England's sorcerers to the monarchist cause. Now he's the Cheif sorcerer of Great Britian.</p><p></p><p>He's also the current head of the Order of Dueling Serpents. This sorcerous organization draws its name from a prophecy made my Merlin Ambrosius, and is said to date back to the time of king arthur. Having been lost to time and legend, it was revived by Charles II following his restoration, as a way of officially recognizing and honoring the nation's sorcerers, as well as a means of keeping tabs on them. Now, some dueling serpent initiates busy themselves uncovering hidden remnants from previous incarnations of the order, while others deal with the consequences of the modern organization--more intertwining of sorcery and politics than has ever been seen in england's recorded history.</p><p></p><p>[plug]The game's still looking for players. If you're interested, check out the link in my sig below.[/plug]</p></blockquote><p></p>
[QUOTE="arscott, post: 2808685, member: 17969"] I'm in the process of starting a swashbucking pirate campaign set on earth circa 1667 plus magic and monsters, and the uniqueness comes at least partially from trying to blend real-life history, traditional mythology and folklore, and D&D specific tropes. For instance: The European spellcasting tradition manifests itself in sorcerers, who derive their power from their connection to the drakes--intensely powerful draconic sea-monsters. Given his name and his occupation, it seems reasonable for Sir Francis Drake to have been a Sorcerer as well as an explorer and privateer. And in the alternate history of my campaign, Drake had a son shortly before his death. The Son, Christopher Drake, leveraged his father's fame and his own sorcerous ability into a political career. During the English civil war, he earned his place in history by rallying England's sorcerers to the monarchist cause. Now he's the Cheif sorcerer of Great Britian. He's also the current head of the Order of Dueling Serpents. This sorcerous organization draws its name from a prophecy made my Merlin Ambrosius, and is said to date back to the time of king arthur. Having been lost to time and legend, it was revived by Charles II following his restoration, as a way of officially recognizing and honoring the nation's sorcerers, as well as a means of keeping tabs on them. Now, some dueling serpent initiates busy themselves uncovering hidden remnants from previous incarnations of the order, while others deal with the consequences of the modern organization--more intertwining of sorcery and politics than has ever been seen in england's recorded history. [plug]The game's still looking for players. If you're interested, check out the link in my sig below.[/plug] [/QUOTE]
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What flavor do you use to make your gameworld unique?
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