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What flavor do you use to make your gameworld unique?
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<blockquote data-quote="Tonguez" data-source="post: 2809581" data-attributes="member: 1125"><p>1. <strong>Cruithne</strong> - inspired by the Heroic tradition of celting britain ( as seen in the Slaine comic amongst other things) this was the British Isles as viewed by a Pseudo-Pict people known as the Tribes of Nemed. </p><p>A large island divided into five regions (each consisting of many kingdoms) including the southern Fens (swamplands where dwell the Beaver folk (telepathic NG bugbears)), a lowland area called the Tays due to the domination of the River Tay and its Rafts, a high moor area called Laigna (pften haunted), the western hill country of Cymry and the rugged highlands area called Thule (where the royal lines of Nemed have their seat and where too dwell the Duntrolls (Grimlocks)) . </p><p>This was an iron age setting were peoples were still tribally based and only just verging on the rise of fuedalism. Society was based on the Warband and was defined by a system of sacred gessa. Only in Cymry did anything like castles, knights and royal pageants exist. Most of the tribal kingdoms instead had Duns (forts) and Mead Halls were warbands sat with the king and were bards composed epics. trade was through barter (the cow being the basic unit of wealth) however warband 'heroes' were rewarded with Heirloom Swords some of magical origin which were often much sought after and in of themselves reasons for war. The landscape had many unseen doorways which might lead a man into a faerie realm, to the land of the dead or to the place of the gods.</p></blockquote><p></p>
[QUOTE="Tonguez, post: 2809581, member: 1125"] 1. [B]Cruithne[/B] - inspired by the Heroic tradition of celting britain ( as seen in the Slaine comic amongst other things) this was the British Isles as viewed by a Pseudo-Pict people known as the Tribes of Nemed. A large island divided into five regions (each consisting of many kingdoms) including the southern Fens (swamplands where dwell the Beaver folk (telepathic NG bugbears)), a lowland area called the Tays due to the domination of the River Tay and its Rafts, a high moor area called Laigna (pften haunted), the western hill country of Cymry and the rugged highlands area called Thule (where the royal lines of Nemed have their seat and where too dwell the Duntrolls (Grimlocks)) . This was an iron age setting were peoples were still tribally based and only just verging on the rise of fuedalism. Society was based on the Warband and was defined by a system of sacred gessa. Only in Cymry did anything like castles, knights and royal pageants exist. Most of the tribal kingdoms instead had Duns (forts) and Mead Halls were warbands sat with the king and were bards composed epics. trade was through barter (the cow being the basic unit of wealth) however warband 'heroes' were rewarded with Heirloom Swords some of magical origin which were often much sought after and in of themselves reasons for war. The landscape had many unseen doorways which might lead a man into a faerie realm, to the land of the dead or to the place of the gods. [/QUOTE]
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What flavor do you use to make your gameworld unique?
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