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What flavor do you use to make your gameworld unique?
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<blockquote data-quote="TheAuldGrump" data-source="post: 2809984" data-attributes="member: 6957"><p>No, just undiscovered. Neither the dwarfs nor the ogres know that they are related. True giants are creatures of magic, and are only now starting to return.</p><p></p><p>They are also interfertile, resulting in sterile hybrids, but in the history of the game world this has <em>never happened</em>. (Making this possibly the most useless bit of trivia about my game world that exists!)</p><p></p><p>Dwarfen and ogreish sex drives use an olfactory cue, neither smells right to the other.</p><p></p><p>Male and female dwarfs (while clothed) can only be told apart by the casual observer during puberty (when the females secondary characterstics become prominent for a period of about 2 years) and in late pregnancy and while nursing. All dwarfs have beards, though many keep them short. (A smith does not want a long beard getting too near the forge...)</p><p></p><p>This all resulted from the fact that Bob Ollie sculpted both the dwarfs and the ogres that I use most, and as a result have a similar appearance. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I have a long list of crossbreeding possibilities - Fey and Outsiders can breed with anything, elfs and humans produce sterile hybrids, dwarfs and elfs can't crossbreed at all.</p><p></p><p>Dark elfin- human half-elfs are more common than those of the high elfs, the dark elfs maintain a slave based economy, and slaves are property to be used as the master sees fit.</p><p></p><p>High-elf - human half elfs are only found on the recently returned Western Islands, just off the coast of the Old World. Some are infiltrating human society as agents of the high elfs, who do <em>not</em> like humans, ogres, or dwarfs. (The ones on their isles are an exception, being the last survivors of the old Driudic cultures. Only people from the isles are allowed to be Druids.) </p><p></p><p>High-Elf base class is sorceror, not wizard. </p><p></p><p>Both types of half-elf can take a feat at 1st level that allows them to be fertile. (Like fertile mules it can happen, it is just darned rare.) A high level Druid spell also exists that allows a fertile union. This slim chance is where the sorcerous bloodlines began. (And is part of the reason that the sorcerous bloodlines regained power at the same time that the Western Isles reappeared.) Two fertile half-elfs breeding results in a fertile half-elf. </p><p></p><p>Halfings and humans crossbreed to create humans, two half-halfings have a 25% chance of creating a halfling. (This means that halflings are a breed of human.)</p><p></p><p>Orcs and humans produce fertile hybrids. (Again, this means that orcs and humans are different breeds of the same species.)</p><p></p><p>Dragons breed only with dragons, and not all that often. When they do it is a spawning, when hundreds of dragon newts swim to the sea. Most die. Catching one on a hook is a very dangerous thing! While amphibious dragon newts are squamous (scaly), and can breath fire with a very limited range. The PCs never even realized what it was that they had caught, nor why hundreds of them were turning the river into froth. Dragons are only found in the high mountains, and must swim back upstream to finish their growth.</p><p></p><p>The Auld Grump, long winded today...</p></blockquote><p></p>
[QUOTE="TheAuldGrump, post: 2809984, member: 6957"] No, just undiscovered. Neither the dwarfs nor the ogres know that they are related. True giants are creatures of magic, and are only now starting to return. They are also interfertile, resulting in sterile hybrids, but in the history of the game world this has [i]never happened[/i]. (Making this possibly the most useless bit of trivia about my game world that exists!) Dwarfen and ogreish sex drives use an olfactory cue, neither smells right to the other. Male and female dwarfs (while clothed) can only be told apart by the casual observer during puberty (when the females secondary characterstics become prominent for a period of about 2 years) and in late pregnancy and while nursing. All dwarfs have beards, though many keep them short. (A smith does not want a long beard getting too near the forge...) This all resulted from the fact that Bob Ollie sculpted both the dwarfs and the ogres that I use most, and as a result have a similar appearance. :) I have a long list of crossbreeding possibilities - Fey and Outsiders can breed with anything, elfs and humans produce sterile hybrids, dwarfs and elfs can't crossbreed at all. Dark elfin- human half-elfs are more common than those of the high elfs, the dark elfs maintain a slave based economy, and slaves are property to be used as the master sees fit. High-elf - human half elfs are only found on the recently returned Western Islands, just off the coast of the Old World. Some are infiltrating human society as agents of the high elfs, who do [i]not[/i] like humans, ogres, or dwarfs. (The ones on their isles are an exception, being the last survivors of the old Driudic cultures. Only people from the isles are allowed to be Druids.) High-Elf base class is sorceror, not wizard. Both types of half-elf can take a feat at 1st level that allows them to be fertile. (Like fertile mules it can happen, it is just darned rare.) A high level Druid spell also exists that allows a fertile union. This slim chance is where the sorcerous bloodlines began. (And is part of the reason that the sorcerous bloodlines regained power at the same time that the Western Isles reappeared.) Two fertile half-elfs breeding results in a fertile half-elf. Halfings and humans crossbreed to create humans, two half-halfings have a 25% chance of creating a halfling. (This means that halflings are a breed of human.) Orcs and humans produce fertile hybrids. (Again, this means that orcs and humans are different breeds of the same species.) Dragons breed only with dragons, and not all that often. When they do it is a spawning, when hundreds of dragon newts swim to the sea. Most die. Catching one on a hook is a very dangerous thing! While amphibious dragon newts are squamous (scaly), and can breath fire with a very limited range. The PCs never even realized what it was that they had caught, nor why hundreds of them were turning the river into froth. Dragons are only found in the high mountains, and must swim back upstream to finish their growth. The Auld Grump, long winded today... [/QUOTE]
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