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<blockquote data-quote="Oracular Vision" data-source="post: 200735" data-attributes="member: 2265"><p>Well, I thought it would be fun to use the fan-made spelljammer rules (the new module wasn't out then) to take my party on a quest to save the known worlds from the planet-killing monster sent by Gruumash to aid the orcs in their wars against the elves...So, I took Hepmonaland from Greyhawk, and popluated the whole island (later, I found that someone had made a half-hearted version of this, but it was inferior to even my player notes), had them run through the Sunless Citadel, and Three Days to Kill, and a few other modules to get the 3rd edition bugs out, out into space where they went to the Rock of Bral and bought things and learned of the danger, and then they went off to use a Tinker Gnome device along with a piece of the heart of Gruumash to warp to...The Living Jungle! Boy did they have the wrong equipment, too hot to wear much armor, and its a magic-poor place so I made all magic less powerful, and they had to find fetishes to use magic, and the clerics could not get in touch with their gods, and have to beg the elemental gods for a domain, and there are dinosaurs (not the anemic ones in the PHB, my own conversions using the excellent "Creating a Monster" article in I think it was Dragon), and so on, and if they ever find the second piece, they will end up in Athas, the Dark Sun setting, during the quest for the Heartwood Spear there, so it will be an even bigger culture shock, and after that they should end up on the Massive Spelljammer itself, which should take them to 20th level...</p><p></p><p>Its been very interesting, to say the least. I think the 3rd edition rules work pretty well up to about 7th or 8th level, then things start to break...but you can fix them as they come up, so they are up to 10th level. I average a player death usually my son, every other game. Fewer in the Living Jungle, I expect more in Athas...</p></blockquote><p></p>
[QUOTE="Oracular Vision, post: 200735, member: 2265"] Well, I thought it would be fun to use the fan-made spelljammer rules (the new module wasn't out then) to take my party on a quest to save the known worlds from the planet-killing monster sent by Gruumash to aid the orcs in their wars against the elves...So, I took Hepmonaland from Greyhawk, and popluated the whole island (later, I found that someone had made a half-hearted version of this, but it was inferior to even my player notes), had them run through the Sunless Citadel, and Three Days to Kill, and a few other modules to get the 3rd edition bugs out, out into space where they went to the Rock of Bral and bought things and learned of the danger, and then they went off to use a Tinker Gnome device along with a piece of the heart of Gruumash to warp to...The Living Jungle! Boy did they have the wrong equipment, too hot to wear much armor, and its a magic-poor place so I made all magic less powerful, and they had to find fetishes to use magic, and the clerics could not get in touch with their gods, and have to beg the elemental gods for a domain, and there are dinosaurs (not the anemic ones in the PHB, my own conversions using the excellent "Creating a Monster" article in I think it was Dragon), and so on, and if they ever find the second piece, they will end up in Athas, the Dark Sun setting, during the quest for the Heartwood Spear there, so it will be an even bigger culture shock, and after that they should end up on the Massive Spelljammer itself, which should take them to 20th level... Its been very interesting, to say the least. I think the 3rd edition rules work pretty well up to about 7th or 8th level, then things start to break...but you can fix them as they come up, so they are up to 10th level. I average a player death usually my son, every other game. Fewer in the Living Jungle, I expect more in Athas... [/QUOTE]
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