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What flavor does your campaign have?
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<blockquote data-quote="arcseed" data-source="post: 201443" data-attributes="member: 3281"><p>While I have my players way over their heads dealing with things that are way too powerful for them to handle, somehow I manage to avoid dark and grim. I'm not quite sure how I do it, or if I'm really happy with it that way, but that's how it came out, and my players evidently see it too, considering the shirt they gave me for Christmas. (Warning: Dungeon Master whimsical when bored)</p><p></p><p>I think it's probably that I give them the dark feeling when they're dealing with the dead gods, but when they're adventuring around contemporary stuff I give the campaign a lot more lighthearted feel. </p><p></p><p>Probably a big contributor to that is their mutually profitable relationship with an ancient green dragon, whose help they needed to destroy an artifact, and who they've done a couple jobs for. They've started thinking of him as a friend. He's at least <strong>acted</strong> nicer than their other patron, the Duke.</p><p></p><p>And when that comes around to bite them in the ass, the feel might change a bit.</p><p></p><p>Probably the biggest influence on my campaign is Patricia C. Wrede's Lyra books, which, now that I think of it, have that same feel-- they're lightheared romantic comedies in a somewhat dark world. </p><p></p><p>Oh, and I ripped off the Tombs of Atuan for the first of the dead Gods' temples. And really, the whole 'dead gods' plot is an outgrowth of wanting to use that dungeon...</p></blockquote><p></p>
[QUOTE="arcseed, post: 201443, member: 3281"] While I have my players way over their heads dealing with things that are way too powerful for them to handle, somehow I manage to avoid dark and grim. I'm not quite sure how I do it, or if I'm really happy with it that way, but that's how it came out, and my players evidently see it too, considering the shirt they gave me for Christmas. (Warning: Dungeon Master whimsical when bored) I think it's probably that I give them the dark feeling when they're dealing with the dead gods, but when they're adventuring around contemporary stuff I give the campaign a lot more lighthearted feel. Probably a big contributor to that is their mutually profitable relationship with an ancient green dragon, whose help they needed to destroy an artifact, and who they've done a couple jobs for. They've started thinking of him as a friend. He's at least [b]acted[/b] nicer than their other patron, the Duke. And when that comes around to bite them in the ass, the feel might change a bit. Probably the biggest influence on my campaign is Patricia C. Wrede's Lyra books, which, now that I think of it, have that same feel-- they're lightheared romantic comedies in a somewhat dark world. Oh, and I ripped off the Tombs of Atuan for the first of the dead Gods' temples. And really, the whole 'dead gods' plot is an outgrowth of wanting to use that dungeon... [/QUOTE]
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