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What flavor does your campaign have?
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<blockquote data-quote="mmadsen" data-source="post: 206841" data-attributes="member: 1645"><p>And they're only known as pioneers because others eventually decided to follow them.</p><p></p><p></p><p></p><p>Ick. Don't get me started on terrible pastiches...</p><p></p><p></p><p></p><p>You know, the art has a <em>huge</em> effect on the tone of a book -- and thus on the game, I'd assume. I still remember that troll winding up the yarn trail left by the adventurers...</p><p></p><p></p><p></p><p>Exactly, and that's one of the odd things about D&D. Those two are both huge influences -- even if Gygax didn't particularly like Tolkien.</p><p></p><p></p><p></p><p>I don't see Conan as heroic, per se -- at least not as written by Howard. He's certainly not a namby-pamby good guy in the 50's western "white hat" mold.</p><p></p><p></p><p></p><p>Ick.</p><p></p><p></p><p></p><p>That's true. And there are very few good wizards/priests.</p><p></p><p></p><p></p><p>Eh?</p><p></p><p></p><p></p><p>LOL! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Dunsany's writing can be very dreamy -- very Lovecraft, but not dark.</p><p></p><p></p><p></p><p>Vance's work is even more full of zany hijinks. Although everyone discussing D&D tends to know Vance as the origin of "Vancian" magic ("fire and forget"), his stories of Cugel the Clever are full of scheming chicanery -- lots of Bluff checks.</p><p></p><p></p><p></p><p>The greatest Tolkien impact has to be the concept of character races -- having non-human PCs at all, and especially warrior Dwarves, magical warrior Elves, Hobbits (now Halflings), Half-Orcs, etc. -- and the expectation of a mixed-race, mixed-class party, <em>a la</em> the fellowship of the ring.</p><p></p><p></p><p></p><p>Absolutely -- but you can pare down the number of clashing elements in your own game to acheive a particular flavor. If you don't like chicken, that is.</p></blockquote><p></p>
[QUOTE="mmadsen, post: 206841, member: 1645"] And they're only known as pioneers because others eventually decided to follow them. Ick. Don't get me started on terrible pastiches... You know, the art has a [i]huge[/i] effect on the tone of a book -- and thus on the game, I'd assume. I still remember that troll winding up the yarn trail left by the adventurers... Exactly, and that's one of the odd things about D&D. Those two are both huge influences -- even if Gygax didn't particularly like Tolkien. I don't see Conan as heroic, per se -- at least not as written by Howard. He's certainly not a namby-pamby good guy in the 50's western "white hat" mold. Ick. That's true. And there are very few good wizards/priests. Eh? LOL! :) Dunsany's writing can be very dreamy -- very Lovecraft, but not dark. Vance's work is even more full of zany hijinks. Although everyone discussing D&D tends to know Vance as the origin of "Vancian" magic ("fire and forget"), his stories of Cugel the Clever are full of scheming chicanery -- lots of Bluff checks. The greatest Tolkien impact has to be the concept of character races -- having non-human PCs at all, and especially warrior Dwarves, magical warrior Elves, Hobbits (now Halflings), Half-Orcs, etc. -- and the expectation of a mixed-race, mixed-class party, [i]a la[/i] the fellowship of the ring. Absolutely -- but you can pare down the number of clashing elements in your own game to acheive a particular flavor. If you don't like chicken, that is. [/QUOTE]
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