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<blockquote data-quote="Dykstrav" data-source="post: 4465992" data-attributes="member: 40522"><p>This is where I'm at. I suppose that I have decent eyes, but I'd prefer to have more content in a printed product. In order to get more content, you can either increase the page count or put more content on every page. Seems like it'd be easier to use smaller font sizes.</p><p> </p><p>I'm probably in the tiny minority here... But I actually miss the "dense-textbook" format of 3.5.</p><p> </p><p>It's a bit off-topic, but I actually print my own game notes in <em>six</em>-point Times New Roman (main text) and Arial (monster/NPC stats and other "crunchy" parts). I can typically fit an entire session's worth of notes on a single page, or two/three if I include stat blocks for the monsters and NPCs. I don't have a problem reading text at this size since the game notes are literally less than a foot in front of me, I use acco clips to put the notes on my screen. It also has the benefit of making the text exceedingly difficult for players to "accidentally" read as they walk past me.</p></blockquote><p></p>
[QUOTE="Dykstrav, post: 4465992, member: 40522"] This is where I'm at. I suppose that I have decent eyes, but I'd prefer to have more content in a printed product. In order to get more content, you can either increase the page count or put more content on every page. Seems like it'd be easier to use smaller font sizes. I'm probably in the tiny minority here... But I actually miss the "dense-textbook" format of 3.5. It's a bit off-topic, but I actually print my own game notes in [I]six[/I]-point Times New Roman (main text) and Arial (monster/NPC stats and other "crunchy" parts). I can typically fit an entire session's worth of notes on a single page, or two/three if I include stat blocks for the monsters and NPCs. I don't have a problem reading text at this size since the game notes are literally less than a foot in front of me, I use acco clips to put the notes on my screen. It also has the benefit of making the text exceedingly difficult for players to "accidentally" read as they walk past me. [/QUOTE]
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