Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
What Force Damage Tastes Like
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Fralex" data-source="post: 6712793" data-attributes="member: 6785902"><p>The flavor of force damage has always seemed a little unclear to me. It usually doesn't go any more in-depth than "this is pure magic damage," and that's not really helpful if you just want some idea of what it's actually <em>doing</em> to your body when it hurts you. I was puzzling over how force damage should be treated, and I came up with something I'm pretty satisfied with.</p><p></p><p>I was trying to imagine all the ways magic can hurt you, and then eliminate all the ones already represented by other damage types, and then it hit me: What's the most quintessential magic trick? The one thing everybody knows a magician can and will do? <em>Make something disappear.</em> When you take force damage, your wounds must be sections of your body that have just magically vanished from existence. It fits the flavor of disintegration magic, encompassing some of the most iconic force damage sources, and I can even sort of see why teleporting into a solid object would cause force damage; you're trying to make yourself exist in an impossible state.</p><p></p><p>It seems like force exists as both a type of matter (like <em>Tenser's floating disc</em>) and a type of energy (like <em>disintegrate</em>). Both have a strong connection to the Ethereal Plane, which creatures like ghosts and phase spiders rely on for their own disappearance-related powers.</p><p></p><p>I'm just really pleased with this theory, and I'm curious how others have treated force damage in their games.</p></blockquote><p></p>
[QUOTE="Fralex, post: 6712793, member: 6785902"] The flavor of force damage has always seemed a little unclear to me. It usually doesn't go any more in-depth than "this is pure magic damage," and that's not really helpful if you just want some idea of what it's actually [I]doing[/I] to your body when it hurts you. I was puzzling over how force damage should be treated, and I came up with something I'm pretty satisfied with. I was trying to imagine all the ways magic can hurt you, and then eliminate all the ones already represented by other damage types, and then it hit me: What's the most quintessential magic trick? The one thing everybody knows a magician can and will do? [I]Make something disappear.[/I] When you take force damage, your wounds must be sections of your body that have just magically vanished from existence. It fits the flavor of disintegration magic, encompassing some of the most iconic force damage sources, and I can even sort of see why teleporting into a solid object would cause force damage; you're trying to make yourself exist in an impossible state. It seems like force exists as both a type of matter (like [I]Tenser's floating disc[/I]) and a type of energy (like [I]disintegrate[/I]). Both have a strong connection to the Ethereal Plane, which creatures like ghosts and phase spiders rely on for their own disappearance-related powers. I'm just really pleased with this theory, and I'm curious how others have treated force damage in their games. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What Force Damage Tastes Like
Top