Ry
Explorer
What forces drive the history of a D&D world?
For me, it seems like a clash of ideas. An idea emerges, and we see its antithesis emerge. The time of giants ends as dragons rise up and conquer the land. The dragons' time ends as the elves rise up and destroy dragons. The elves fall into chaos as human lands rise. Good human lands are threatened and then defeated by evil lands, but then good rebels rise up and gain independence from evil lands. The good republic becomes an empire, corruption sets in, and evil rises again within the empire - calling out even more good, the subversives...
The whole process is extremely cyclical and not that complex.
What do you think? Is there more to D&D worlds' histories than the rise and fall of 2 conflicting sides?
For me, it seems like a clash of ideas. An idea emerges, and we see its antithesis emerge. The time of giants ends as dragons rise up and conquer the land. The dragons' time ends as the elves rise up and destroy dragons. The elves fall into chaos as human lands rise. Good human lands are threatened and then defeated by evil lands, but then good rebels rise up and gain independence from evil lands. The good republic becomes an empire, corruption sets in, and evil rises again within the empire - calling out even more good, the subversives...
The whole process is extremely cyclical and not that complex.
What do you think? Is there more to D&D worlds' histories than the rise and fall of 2 conflicting sides?