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What formed your idea of what D&D is to you?
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<blockquote data-quote="Treebore" data-source="post: 4624220" data-attributes="member: 10177"><p>I have yet to achieve my "ideal D&D". I am still striving. I do know its all about the fun, and I have come to realize that my earliest gaming days have the special place they do because we were far more worried about having "cool fun" than we were following the rules.</p><p></p><p>So with that realization I have chosen a rules set that allows me that "free form" nature as part of the games inherent design philosophy. This in turn allows me to concentrate on the players, their decisions, and what I need to do to make fun decisions based on what they decide to do. This also allows me to allow the "cool stuff" into my games. My players have Girdles of Giant Strength combined with Gauntlets of Ogre Power and a Hammer of Thunderbolts. My players have the Book of Infinite Spells, Staff of the Magi, Staff of Life, Invulnerable Coats of Armor, Holy Avengers, Vorpal weapons, weapons of Sharpness, Rings of Wishes, etc....</p><p></p><p>Why? Because its that crazy cool stuff that made the game fun back in the day, and it still makes it crazy cool fun today.</p><p></p><p>Plus its been fun for me, its a fun challenge to allow my players to kick butt, take names, have the super cool items, let them be rich, and still keep my games challenging with a veneer of cohesive "reality" over it. I definitely seem to have a very different view and philosophy about what is and is not broken in games than I have seen many posters talk about.</p></blockquote><p></p>
[QUOTE="Treebore, post: 4624220, member: 10177"] I have yet to achieve my "ideal D&D". I am still striving. I do know its all about the fun, and I have come to realize that my earliest gaming days have the special place they do because we were far more worried about having "cool fun" than we were following the rules. So with that realization I have chosen a rules set that allows me that "free form" nature as part of the games inherent design philosophy. This in turn allows me to concentrate on the players, their decisions, and what I need to do to make fun decisions based on what they decide to do. This also allows me to allow the "cool stuff" into my games. My players have Girdles of Giant Strength combined with Gauntlets of Ogre Power and a Hammer of Thunderbolts. My players have the Book of Infinite Spells, Staff of the Magi, Staff of Life, Invulnerable Coats of Armor, Holy Avengers, Vorpal weapons, weapons of Sharpness, Rings of Wishes, etc.... Why? Because its that crazy cool stuff that made the game fun back in the day, and it still makes it crazy cool fun today. Plus its been fun for me, its a fun challenge to allow my players to kick butt, take names, have the super cool items, let them be rich, and still keep my games challenging with a veneer of cohesive "reality" over it. I definitely seem to have a very different view and philosophy about what is and is not broken in games than I have seen many posters talk about. [/QUOTE]
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