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What formed your idea of what D&D is to you?
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<blockquote data-quote="Desdichado" data-source="post: 4624353" data-attributes="member: 2205"><p>Part of the deal for me is that I don't self-identity as a "D&D player". I self-identify as a gamer, and I play a lot of games. For several years, I had consciously left D&D behind and wasn't even interested in D&D per se. Even though the last several years have turned that around, I still don't self-identify as a D&D player exactly. In fact, for many years, what D&D was to me was a bunch of the things that I thought were wrong with gaming; pointless hack and slashing, unremitting dungeoncrawling, arbitrary limitations, extremely gamist systems, etc. I mean, I don't think most of those things <em>now</em>, but that's largely because I didn't have a really positive D&D experience until 3e came out. I was very early frustrated with 1e and even B/X's ability to emulate "the fantasy experience" as I read it in novels and whatnot.</p><p></p><p>Therefore, I don't necessarily have a suite of expectations about D&D per se either. It just happens to be the game I play most frequently. And my tastes have changed significantly over the years, too. I'm sure plenty of people would say my games are "not D&D." The current game that I'm running has flintlock pistols, balloon-powered airships, no elves, no dwarves, no halflings, no gnomes, and no class that has a spell-casting progression (although I've got two hobgoblin characters, psionics, and other weirdness, I'm consciously avoiding a lot of the stereotypical "D&Disms" too. We've never been anywhere near a dungeon-like facility of any kind, and we don't even do much in the way of XP and treasure.</p></blockquote><p></p>
[QUOTE="Desdichado, post: 4624353, member: 2205"] Part of the deal for me is that I don't self-identity as a "D&D player". I self-identify as a gamer, and I play a lot of games. For several years, I had consciously left D&D behind and wasn't even interested in D&D per se. Even though the last several years have turned that around, I still don't self-identify as a D&D player exactly. In fact, for many years, what D&D was to me was a bunch of the things that I thought were wrong with gaming; pointless hack and slashing, unremitting dungeoncrawling, arbitrary limitations, extremely gamist systems, etc. I mean, I don't think most of those things [I]now[/I], but that's largely because I didn't have a really positive D&D experience until 3e came out. I was very early frustrated with 1e and even B/X's ability to emulate "the fantasy experience" as I read it in novels and whatnot. Therefore, I don't necessarily have a suite of expectations about D&D per se either. It just happens to be the game I play most frequently. And my tastes have changed significantly over the years, too. I'm sure plenty of people would say my games are "not D&D." The current game that I'm running has flintlock pistols, balloon-powered airships, no elves, no dwarves, no halflings, no gnomes, and no class that has a spell-casting progression (although I've got two hobgoblin characters, psionics, and other weirdness, I'm consciously avoiding a lot of the stereotypical "D&Disms" too. We've never been anywhere near a dungeon-like facility of any kind, and we don't even do much in the way of XP and treasure. [/QUOTE]
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