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What formed your idea of what D&D is to you?
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<blockquote data-quote="Clavis" data-source="post: 4624613" data-attributes="member: 31898"><p>I grew up in northeastern NJ in the 80's, and D&D was heavily associated with the Heavy Metal music scene. No effort was made to play down the "evil" image that D&D often had in the media at the time. In fact, most players I knew of played either Neutral or Evil-aligned PCs. Good and or Lawful aligned PCs were rare, and those who played Lawful Good characters could be ridiculed for it. PCs were out for Glory, Gold, and Girls. Typically, if you rescued a princess it was because she was hot and rich. If you saved the town from doom, you expected to be made ruler of it. The problem with Orcs wasn't that they were evil, it was that they collected the loot the PCs wanted to have. Making deals with demons and using dark magic to destroy your enemies was perfectly acceptable. The King and the clergy weren't assumed to be good people trying to help keep the land safe - they were the oppressive authorities of oppressive societies that tried to keep the PCs down. The players expected game play to be saturated with gratuitous, over-the-top violence. To this day I never run "the PCs are good and honorable people who save the world and help poor widows because it's the right thing to do" campaigns. Instead I wind up running "The PCs are amoral mercenaries and thieves who accidentally do good and get mistaken for heroes by the peasants, while actually trying to get rich and powerful" campaigns.</p></blockquote><p></p>
[QUOTE="Clavis, post: 4624613, member: 31898"] I grew up in northeastern NJ in the 80's, and D&D was heavily associated with the Heavy Metal music scene. No effort was made to play down the "evil" image that D&D often had in the media at the time. In fact, most players I knew of played either Neutral or Evil-aligned PCs. Good and or Lawful aligned PCs were rare, and those who played Lawful Good characters could be ridiculed for it. PCs were out for Glory, Gold, and Girls. Typically, if you rescued a princess it was because she was hot and rich. If you saved the town from doom, you expected to be made ruler of it. The problem with Orcs wasn't that they were evil, it was that they collected the loot the PCs wanted to have. Making deals with demons and using dark magic to destroy your enemies was perfectly acceptable. The King and the clergy weren't assumed to be good people trying to help keep the land safe - they were the oppressive authorities of oppressive societies that tried to keep the PCs down. The players expected game play to be saturated with gratuitous, over-the-top violence. To this day I never run "the PCs are good and honorable people who save the world and help poor widows because it's the right thing to do" campaigns. Instead I wind up running "The PCs are amoral mercenaries and thieves who accidentally do good and get mistaken for heroes by the peasants, while actually trying to get rich and powerful" campaigns. [/QUOTE]
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