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What game Could "Be" D&D, Culturally?
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<blockquote data-quote="Jaeger" data-source="post: 8534325" data-attributes="member: 27996"><p>In the context of the historically revisionist hypothetical situation that never happened, that I posited at the end of post #104...</p><p></p><p><em>If</em> TSR went under in 2000 - and you wanted to grab as much market share as possible from the power vacuum they left:</p><p></p><p>Then, Yes. As much as possible make your game like D&D.</p><p></p><p>Then Profit.</p><p></p><p>And I say this as someone who's RPG experience has been almost entirely that of playing and running games <em>not D&D</em>.</p><p></p><p>Because D&D has established itself as the market leader. The majority of the hobby plays nothing but D&D. I like to try out different systems and even homebrew my own. I am an outlier.</p><p></p><p>The rest of the hobby likes their D&D the way that they like it. If there are some system issues, you can fix them. But don't change anything! Keep it just like it was before, only better.</p><p></p><p><em>If</em> TSR went under in 2000 - and WEG wanted to grab as much market share as possible from the power vacuum they left, and they said:</p><p></p><p>"Hey try this new fantasy game we call Swords and Sorcery! It uses our d6 system..."</p><p></p><p>The majority of the hobby: "...d6 system?" "That's not D&D. I play D&D." "Hey, look at that; game company <em>X</em> has made a game called Fortresses and Fangs that looks and works almost exactly like D&D... I'll give that a try."</p><p></p><p>That is the reality of our hobby.</p></blockquote><p></p>
[QUOTE="Jaeger, post: 8534325, member: 27996"] In the context of the historically revisionist hypothetical situation that never happened, that I posited at the end of post #104... [I]If[/I] TSR went under in 2000 - and you wanted to grab as much market share as possible from the power vacuum they left: Then, Yes. As much as possible make your game like D&D. Then Profit. And I say this as someone who's RPG experience has been almost entirely that of playing and running games [I]not D&D[/I]. Because D&D has established itself as the market leader. The majority of the hobby plays nothing but D&D. I like to try out different systems and even homebrew my own. I am an outlier. The rest of the hobby likes their D&D the way that they like it. If there are some system issues, you can fix them. But don't change anything! Keep it just like it was before, only better. [I]If[/I] TSR went under in 2000 - and WEG wanted to grab as much market share as possible from the power vacuum they left, and they said: "Hey try this new fantasy game we call Swords and Sorcery! It uses our d6 system..." The majority of the hobby: "...d6 system?" "That's not D&D. I play D&D." "Hey, look at that; game company [I]X[/I] has made a game called Fortresses and Fangs that looks and works almost exactly like D&D... I'll give that a try." That is the reality of our hobby. [/QUOTE]
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