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What game Could "Be" D&D, Culturally?
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<blockquote data-quote="GreyLord" data-source="post: 8605503" data-attributes="member: 4348"><p>I'd say it would be more like, if the copyrights were shown to be open game again, Gary Gygax rises up to try to seize them or Arneson or someone related to them and try a resurrection. The OSR movement would take on a new life greater than it did, but it would still be a niche thing until...probably at least 2010.</p><p></p><p>Alternatively, Hasbro gets D&D. It could have gotten it before Atkinson did, but TSR was asking a ridiculous price for what they had at the time (though, I suppose it wasn't for WotC). Hasbro didn't get WotC for D&D, it was for Pokemon (ironically, though MtG is the big cow now). If they could have gotten D&D for chump change, you could bet they would have gotten it. It probably would have turned out more a cross between what you saw with 3.5 and 4e, as they sort of took the same slant as WotC did. They really weren't interested in preserving D&D or AD&D. They were more interested in putting out their own version of it of what they felt would sell (though this differed from WotC's original vision which was more of their own houserules of the game and what they felt it should be like...at least IMO).</p><p></p><p>It probably would have been relegated to the board game section of the company at the time, and been put on shelves near or next to monopoly and not developed as much as it was (WotC put in far more resources than I think Hasbro would have been willing to on it's own, and convinced a lot of people that it should be invested in).</p><p></p><p>It would be a different "D&D" than what you saw or see today. Probably a LOT simpler than 3e or 3.5. More like what 4e would be like without the powers attached, with some basic abilities for each class and similar in idea to the Striker, Defender, Controller, Leader ideas with 4 basic classes (maybe a 5th tossed in).</p><p></p><p>It may be that because of those moves and disinterest by Hasbro (interest in keeping it alive, but not investing as WotC did under Hasbro) that Gurps may have actually gotten a lot bigger shot in it's arm (it used to be a thing...for those who remember) or a similar system that was competing for the RPG space back in the early 2000s. It may have been Shadowrun (which looked like it was on the verge of exploding for a while), or maybe Warhammer and the ensuing WH40K systems would have taken a greater foothold of the marketplace with the opening left once VtM started to die.</p></blockquote><p></p>
[QUOTE="GreyLord, post: 8605503, member: 4348"] I'd say it would be more like, if the copyrights were shown to be open game again, Gary Gygax rises up to try to seize them or Arneson or someone related to them and try a resurrection. The OSR movement would take on a new life greater than it did, but it would still be a niche thing until...probably at least 2010. Alternatively, Hasbro gets D&D. It could have gotten it before Atkinson did, but TSR was asking a ridiculous price for what they had at the time (though, I suppose it wasn't for WotC). Hasbro didn't get WotC for D&D, it was for Pokemon (ironically, though MtG is the big cow now). If they could have gotten D&D for chump change, you could bet they would have gotten it. It probably would have turned out more a cross between what you saw with 3.5 and 4e, as they sort of took the same slant as WotC did. They really weren't interested in preserving D&D or AD&D. They were more interested in putting out their own version of it of what they felt would sell (though this differed from WotC's original vision which was more of their own houserules of the game and what they felt it should be like...at least IMO). It probably would have been relegated to the board game section of the company at the time, and been put on shelves near or next to monopoly and not developed as much as it was (WotC put in far more resources than I think Hasbro would have been willing to on it's own, and convinced a lot of people that it should be invested in). It would be a different "D&D" than what you saw or see today. Probably a LOT simpler than 3e or 3.5. More like what 4e would be like without the powers attached, with some basic abilities for each class and similar in idea to the Striker, Defender, Controller, Leader ideas with 4 basic classes (maybe a 5th tossed in). It may be that because of those moves and disinterest by Hasbro (interest in keeping it alive, but not investing as WotC did under Hasbro) that Gurps may have actually gotten a lot bigger shot in it's arm (it used to be a thing...for those who remember) or a similar system that was competing for the RPG space back in the early 2000s. It may have been Shadowrun (which looked like it was on the verge of exploding for a while), or maybe Warhammer and the ensuing WH40K systems would have taken a greater foothold of the marketplace with the opening left once VtM started to die. [/QUOTE]
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