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What Game Did You Leave D&D For?
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<blockquote data-quote="timbannock" data-source="post: 7552138" data-attributes="member: 17913"><p>Back in the 90s, we wrapped an AD&D 2e Planescape campaign and played years and years of World of Darkness.</p><p></p><p>We came back for 3E, but would often just play 5-10 sessions and then go "on break" for a different game for another 3-10 sessions at a time. We played stuff like Tribe 8, various Cortex games, Paranoia, Call of Cthulhu, and *very* short-lived or meant-to-be-one-off GURPS, Star Wars, and Shadowrun games.</p><p></p><p>4E was fun but only did maybe 5 sessions with. Then it was onto more Paranoia and Cortex.</p><p></p><p>5E drew me back in hard. But I also did some OD&D and AD&D here and there. So I basically traded one version of D&D for another.</p><p></p><p>At the moment, it's mostly Cortex and Paranoia. Cortex's toolbox setup is just so good, and it can vary from rules-lite (Leverage and my Head Shot game) to pretty crunchy (Marvel Heroic and Smallville) while still maintaining the same basic mechanic (roll dice pool, keep 2 and add them to get a total) so that's very nice to have consistency yet options. Paranoia's new edition is just a blast to play because they've game-ified a lot of the skullduggery and backstabbing, and that's such a departure from D&D's "team sport" style of tactical play.</p></blockquote><p></p>
[QUOTE="timbannock, post: 7552138, member: 17913"] Back in the 90s, we wrapped an AD&D 2e Planescape campaign and played years and years of World of Darkness. We came back for 3E, but would often just play 5-10 sessions and then go "on break" for a different game for another 3-10 sessions at a time. We played stuff like Tribe 8, various Cortex games, Paranoia, Call of Cthulhu, and *very* short-lived or meant-to-be-one-off GURPS, Star Wars, and Shadowrun games. 4E was fun but only did maybe 5 sessions with. Then it was onto more Paranoia and Cortex. 5E drew me back in hard. But I also did some OD&D and AD&D here and there. So I basically traded one version of D&D for another. At the moment, it's mostly Cortex and Paranoia. Cortex's toolbox setup is just so good, and it can vary from rules-lite (Leverage and my Head Shot game) to pretty crunchy (Marvel Heroic and Smallville) while still maintaining the same basic mechanic (roll dice pool, keep 2 and add them to get a total) so that's very nice to have consistency yet options. Paranoia's new edition is just a blast to play because they've game-ified a lot of the skullduggery and backstabbing, and that's such a departure from D&D's "team sport" style of tactical play. [/QUOTE]
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