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What Game Did You Leave D&D For?
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<blockquote data-quote="Ratskinner" data-source="post: 7552874" data-attributes="member: 6688937"><p>I'm very much a system tourist. I probably couldn't successfully list all the systems I've tried on the first go. I'm constantly disappointed and amazed at how so many different systems are just D&D "in disguise". (maybe a different rolling mechanism; maybe HP are renamed; lists of lists of lists of weapons, vehicles, races, etc.) So few games and mechanics actually add anything new or impressive to the play at table, and so many fail at delivering the "better story" promises that they make....ugh.</p><p></p><p>That said, I there are two relatively popular systems that I think do much better than D&D for me (YMMV, obviously): Fate and the Apocalypse World Engine games. With Fate, the aspects system lets you roll right past most of the listy-ness of other games. And! it has the added benefit of making all the narrative matter in ways that D&D just can't seem to match (Otherwise, the base mechanics aren't <em>terribly</em> impressive, although the Stress/Consequences system meshes with narrative much better than straight HP). Similarly, the PbtA engine forms a very tight loop with the narrative, making for (potentially) very fast play. If I had to "leave" D&D, it would probably be for Fate, with PbtA a close second (especially if I can wrap the second generation version found in Blades in the Dark.)</p><p></p><p>There are a few unknown systems that I think are interesting or innovative as well. <a href="http://www.museoffire.com/Games/about.html" target="_blank">Capes </a>is just stunning, if you can get past the cryptically-edited rulebook. Its just a whole new take on the idea, and its fantastic. The <a href="http://site.pelgranepress.com/index.php/gumshoe/" target="_blank">Gumshoe </a>games are, I think, more notable for their insights on designing investigative scenarios than they are for rest of the engine. I'm also very curious about the <a href="https://www.drivethrurpg.com/product/218533/Schema-Second-Iteration" target="_blank">Schema </a> engine.</p></blockquote><p></p>
[QUOTE="Ratskinner, post: 7552874, member: 6688937"] I'm very much a system tourist. I probably couldn't successfully list all the systems I've tried on the first go. I'm constantly disappointed and amazed at how so many different systems are just D&D "in disguise". (maybe a different rolling mechanism; maybe HP are renamed; lists of lists of lists of weapons, vehicles, races, etc.) So few games and mechanics actually add anything new or impressive to the play at table, and so many fail at delivering the "better story" promises that they make....ugh. That said, I there are two relatively popular systems that I think do much better than D&D for me (YMMV, obviously): Fate and the Apocalypse World Engine games. With Fate, the aspects system lets you roll right past most of the listy-ness of other games. And! it has the added benefit of making all the narrative matter in ways that D&D just can't seem to match (Otherwise, the base mechanics aren't [I]terribly[/I] impressive, although the Stress/Consequences system meshes with narrative much better than straight HP). Similarly, the PbtA engine forms a very tight loop with the narrative, making for (potentially) very fast play. If I had to "leave" D&D, it would probably be for Fate, with PbtA a close second (especially if I can wrap the second generation version found in Blades in the Dark.) There are a few unknown systems that I think are interesting or innovative as well. [URL="http://www.museoffire.com/Games/about.html"]Capes [/URL]is just stunning, if you can get past the cryptically-edited rulebook. Its just a whole new take on the idea, and its fantastic. The [URL="http://site.pelgranepress.com/index.php/gumshoe/"]Gumshoe [/URL]games are, I think, more notable for their insights on designing investigative scenarios than they are for rest of the engine. I'm also very curious about the [URL="https://www.drivethrurpg.com/product/218533/Schema-Second-Iteration"]Schema [/URL] engine. [/QUOTE]
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