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What Game Did You Leave D&D For?
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<blockquote data-quote="The Monster" data-source="post: 7553450" data-attributes="member: 69516"><p>What game did I leave D&D for? A lot of them... </p><p></p><p>Started back with the three little booklets in the '70s, but by the time I could afford any of the following editions, I got into all kinds of other things, helping set the pattern of my regular group (yes, there's a couple of folks from that time who are still in/back to my regular weekly group!) of rotating GMs and exploring rules sets...Melee/Wizards/Fantasy Trip for a little while, Traveller, Space Opera, CoC, Dragonquest...and so on. I never really played any actual D&D between after those original three little booklets until 4e, other than occasional con events. </p><p></p><p>I was big into Hero System for many years, until it became just too much work (and I had issues with the way they handled 6th ed.) - though it included my longest-running and most successful campaign ever (which migrated from Justice, Inc. through to 5th ed.). Had a good time with Deadlands, 7th Sea (1st ed.), Savage Worlds, 007, Star Wars d20 (especially Saga edition!) and a bunch of others. </p><p></p><p>4e drew me back into D&D, and my group still has three 4e campaigns open - I think the gridlocked tactical system brought out the long-forgotten wargamer lurking in a couple of us. D&D5 sounds good, but it's not a big enough draw for us, and there's no way I'm going to convert from 4e - might as well start from scratch. </p><p></p><p>In general, I've gone from number-crunching precision (i.e., Hero System) to looser action-movie style games (Feng Shui, Torg) that still have enough crunch to matter. Straight-up storytelling games can be fun, but by the end of a session, I find myself wanting to play with stats and numbers and dice. 7th Sea 2 is about on the far edge of what I'm comfortable with right now.</p><p></p><p>We've got a good half-dozen or more open campaigns we rotate through: besides 4e, we currently have two 7th Sea (one by land and one by sea), a co-GM'd Feng Shui 2, a couple of Fate-based things, and Torg Eternity. Yeah, we're a big group (7-9 depending on campaign), and almost all of us take turns at GMing. We have it good that way.</p></blockquote><p></p>
[QUOTE="The Monster, post: 7553450, member: 69516"] What game did I leave D&D for? A lot of them... Started back with the three little booklets in the '70s, but by the time I could afford any of the following editions, I got into all kinds of other things, helping set the pattern of my regular group (yes, there's a couple of folks from that time who are still in/back to my regular weekly group!) of rotating GMs and exploring rules sets...Melee/Wizards/Fantasy Trip for a little while, Traveller, Space Opera, CoC, Dragonquest...and so on. I never really played any actual D&D between after those original three little booklets until 4e, other than occasional con events. I was big into Hero System for many years, until it became just too much work (and I had issues with the way they handled 6th ed.) - though it included my longest-running and most successful campaign ever (which migrated from Justice, Inc. through to 5th ed.). Had a good time with Deadlands, 7th Sea (1st ed.), Savage Worlds, 007, Star Wars d20 (especially Saga edition!) and a bunch of others. 4e drew me back into D&D, and my group still has three 4e campaigns open - I think the gridlocked tactical system brought out the long-forgotten wargamer lurking in a couple of us. D&D5 sounds good, but it's not a big enough draw for us, and there's no way I'm going to convert from 4e - might as well start from scratch. In general, I've gone from number-crunching precision (i.e., Hero System) to looser action-movie style games (Feng Shui, Torg) that still have enough crunch to matter. Straight-up storytelling games can be fun, but by the end of a session, I find myself wanting to play with stats and numbers and dice. 7th Sea 2 is about on the far edge of what I'm comfortable with right now. We've got a good half-dozen or more open campaigns we rotate through: besides 4e, we currently have two 7th Sea (one by land and one by sea), a co-GM'd Feng Shui 2, a couple of Fate-based things, and Torg Eternity. Yeah, we're a big group (7-9 depending on campaign), and almost all of us take turns at GMing. We have it good that way. [/QUOTE]
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