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What Game Did You Leave D&D For?
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<blockquote data-quote="cthulhu42" data-source="post: 7925455" data-attributes="member: 6792361"><p>I don't know that we'll ever truly leave D&D behind, but in the roughly 20 years my group has been gaming together we've dabbled in a whole slew of other games. Some lasted, most didn't. </p><p></p><p>The only game that's come close to straining our loyalty is Blades in the Dark. I've been running a Blades campaign for nearly a year now and it just seems to get better and deeper the longer it goes. </p><p></p><p>Blades is such a philosophical leap forward that I'm loathe to go back to D&D (I'm our group's primary GM). Our group of jaded gamers seems to have rediscovered actual ROLE playing. That, and the fact that the game will more or less run itself, thereby freeing me from hours of prep time, puts it firmly in my #1 spot.</p><p></p><p>That said, there are drawbacks. The setting is pretty constrained and I don't know how much replay value we're going to get out of it. Also, there are inherent issues with having the players play bad guys. </p><p></p><p>So, I'm looking forward to more Forged in the Dark hacks that will expand into larger settings and more heroic player options.</p></blockquote><p></p>
[QUOTE="cthulhu42, post: 7925455, member: 6792361"] I don't know that we'll ever truly leave D&D behind, but in the roughly 20 years my group has been gaming together we've dabbled in a whole slew of other games. Some lasted, most didn't. The only game that's come close to straining our loyalty is Blades in the Dark. I've been running a Blades campaign for nearly a year now and it just seems to get better and deeper the longer it goes. Blades is such a philosophical leap forward that I'm loathe to go back to D&D (I'm our group's primary GM). Our group of jaded gamers seems to have rediscovered actual ROLE playing. That, and the fact that the game will more or less run itself, thereby freeing me from hours of prep time, puts it firmly in my #1 spot. That said, there are drawbacks. The setting is pretty constrained and I don't know how much replay value we're going to get out of it. Also, there are inherent issues with having the players play bad guys. So, I'm looking forward to more Forged in the Dark hacks that will expand into larger settings and more heroic player options. [/QUOTE]
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