Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What game is the best simulationist game?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="eternalsage" data-source="post: 8719158" data-attributes="member: 7037234"><p>I'm surprised that Shadowrun didn't show up on here. I mean, its not REALLY sim, but it has its elements, like calculating the reflections of concussion waves from an explosion, and I always thought their drain mechanic for spell casters felt pretty "realistic"</p><p></p><p>But yeah, having played a lot of HERO 5th (and I still consider it one of my biggest inspirations, even now) I also echo that it isn't "realistic" so much as a good sim of "cinematic" or even "pulp" action. So if you want to play a MOVIE based on Conan or the Apollo moon landing, or as a team of fire fighters, it works fantastically. And I think that, since most people get their idea of what is realistic from movies, this helps to push it forward in people's minds. And I also agree that it actually ISN'T all that good at simulating comic books, but part of that is because comic stories are so "fuzzy" and HERO is very much not, it is instead very precise. What I mean is that in comics, whether Superman can beat Batman is a NARRATIVE choice, and not based on pure numbers AT ALL, while in HERO it completely is, there is very little room for narrative in the RAW. This means that in the comics, Batman finds a way to outwit or otherwise level the playing field while that just isn't something possible in HERO. Supes has at least a Speed 6 and a Strength and Body of 60ish, while Batman is doing good to have half those stats, and that is being generous to Bats and hard on Supes. The math just does not work out to Batman winning, lol. This is why most other superhero games out there fall much more squarely in the Narrativist camp, because that ACTUALLY simulates the writing of a comic better.</p><p></p><p>Never played GURPS, but from many discussions with many players, it has the same issues. Works great for settings where every one is more or less on the same playing field and not so much when doing something like superheroes, etc.</p><p></p><p>I concur on BRP/RuneQuest/Mythras. The closest to a "sim" system as I am willing to go anymore, and its still more "deadly combat" and "setting immersion" than modeling Newton's equations with dice.</p><p></p><p>I used to get really into the "realism" of rules, but I long ago realized that it actually got in the way of telling a story and just having fun, and these days I have largely come to forcefully reject those kinds of games (no shade to those that like them, mind, to each their own, for sure). I find I can do an accurate enough world by being a GM with an understanding of how physics work, basically. Then again, we had one of our group who ran their 1st and only HERO game and completely derailed the story by having a character who had been punched through LITERAL BUILDINGS being put in the hospital after a motorcycle accident. He tried to just follow the narrative as I had coached him, but he didn't have a firm enough grasp of what was narratively appropriate to be able to just fudge it. I should have told him to run the numbers first, lol.</p><p></p><p>Anyway, I'm rambling.</p></blockquote><p></p>
[QUOTE="eternalsage, post: 8719158, member: 7037234"] I'm surprised that Shadowrun didn't show up on here. I mean, its not REALLY sim, but it has its elements, like calculating the reflections of concussion waves from an explosion, and I always thought their drain mechanic for spell casters felt pretty "realistic" But yeah, having played a lot of HERO 5th (and I still consider it one of my biggest inspirations, even now) I also echo that it isn't "realistic" so much as a good sim of "cinematic" or even "pulp" action. So if you want to play a MOVIE based on Conan or the Apollo moon landing, or as a team of fire fighters, it works fantastically. And I think that, since most people get their idea of what is realistic from movies, this helps to push it forward in people's minds. And I also agree that it actually ISN'T all that good at simulating comic books, but part of that is because comic stories are so "fuzzy" and HERO is very much not, it is instead very precise. What I mean is that in comics, whether Superman can beat Batman is a NARRATIVE choice, and not based on pure numbers AT ALL, while in HERO it completely is, there is very little room for narrative in the RAW. This means that in the comics, Batman finds a way to outwit or otherwise level the playing field while that just isn't something possible in HERO. Supes has at least a Speed 6 and a Strength and Body of 60ish, while Batman is doing good to have half those stats, and that is being generous to Bats and hard on Supes. The math just does not work out to Batman winning, lol. This is why most other superhero games out there fall much more squarely in the Narrativist camp, because that ACTUALLY simulates the writing of a comic better. Never played GURPS, but from many discussions with many players, it has the same issues. Works great for settings where every one is more or less on the same playing field and not so much when doing something like superheroes, etc. I concur on BRP/RuneQuest/Mythras. The closest to a "sim" system as I am willing to go anymore, and its still more "deadly combat" and "setting immersion" than modeling Newton's equations with dice. I used to get really into the "realism" of rules, but I long ago realized that it actually got in the way of telling a story and just having fun, and these days I have largely come to forcefully reject those kinds of games (no shade to those that like them, mind, to each their own, for sure). I find I can do an accurate enough world by being a GM with an understanding of how physics work, basically. Then again, we had one of our group who ran their 1st and only HERO game and completely derailed the story by having a character who had been punched through LITERAL BUILDINGS being put in the hospital after a motorcycle accident. He tried to just follow the narrative as I had coached him, but he didn't have a firm enough grasp of what was narratively appropriate to be able to just fudge it. I should have told him to run the numbers first, lol. Anyway, I'm rambling. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What game is the best simulationist game?
Top