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What game is the best simulationist game?
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<blockquote data-quote="aramis erak" data-source="post: 8722136" data-attributes="member: 6779310"><p>by comparison to CORPS, it's almost scooby-doo level. And by comparison to SpaceTime, both are a bit cinematic... that one (and it's shared system TimeLords) are both gritty enough to strip your skin.... </p><p></p><p>I converted my T20 THB playtest campaign into an EABA Playtest campaign... for 1E. (I just didn't care for Ythrek)... </p><p>I did have to convert stats first... COnverted the T20 3-20 into CT/MT/T4 2-15, and used MT skill receipts from prior service to vagely match the t20 skills. then used the results of that to become EABA ... TAtt+2 = EAtt; TSkill=E_Dice. MT Task TNs work PERFECTLY...</p><p></p><p>The other thing about EABA - despite protestations of having hated WEG d6, EABA is perfectly scaled to the same range of dice for atts and skills, only changing the difficulty numbers for keep 3... The damage as armor effect is also pretty cinematic.</p><p></p><p>That said, that it takes more than a second hit to do double the impairment to skills is present in both CORPS and EABA. It's both realistic in both contexts, but in EABA, it's also affecting healing times... Think of CORPS as EABA played with "Take 4 on all dice but one"</p></blockquote><p></p>
[QUOTE="aramis erak, post: 8722136, member: 6779310"] by comparison to CORPS, it's almost scooby-doo level. And by comparison to SpaceTime, both are a bit cinematic... that one (and it's shared system TimeLords) are both gritty enough to strip your skin.... I converted my T20 THB playtest campaign into an EABA Playtest campaign... for 1E. (I just didn't care for Ythrek)... I did have to convert stats first... COnverted the T20 3-20 into CT/MT/T4 2-15, and used MT skill receipts from prior service to vagely match the t20 skills. then used the results of that to become EABA ... TAtt+2 = EAtt; TSkill=E_Dice. MT Task TNs work PERFECTLY... The other thing about EABA - despite protestations of having hated WEG d6, EABA is perfectly scaled to the same range of dice for atts and skills, only changing the difficulty numbers for keep 3... The damage as armor effect is also pretty cinematic. That said, that it takes more than a second hit to do double the impairment to skills is present in both CORPS and EABA. It's both realistic in both contexts, but in EABA, it's also affecting healing times... Think of CORPS as EABA played with "Take 4 on all dice but one" [/QUOTE]
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