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What game mechanics do you like?
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<blockquote data-quote="MerricB" data-source="post: 457312" data-attributes="member: 3586"><p>Hmm...</p><p></p><p>One of the big reasons I like 3E is the skill system, and the <em>choice</em> of skills. The Spot skill is a case in point - it could well be considered Intuition or similar, and makes surprise something that is very interesting.</p><p></p><p>The fact that the skill bonuses don't taper off as you level up (see Rolemaster - first 10 picks are +1; then +0.5; then +0.2 in D&D terms, IIRC) does cause some issues, but the game still works.</p><p></p><p>If there's one thing I miss from previous editions, it's the simpler versions of the stat blocks. Now, don't get me wrong: I love the more complex and detailed 3E blocks, because they make running the game really easy and not dependent on looking up five or six tables, but they can be a pain to design yourself.</p><p></p><p>I miss the specialness of the 1e illusionist, with spells that only the illusionist could cast.</p><p></p><p>One thing that earlier editions occasionally did was replace the d20 die with other dice for resolution of certain tasks; I do believe that 3E could benefit from using this technique. For example, if both opponents rolled 2d4 during an arm-wrestle and added their strength bonuses, it would better simulate how the greater strength wins - at times the random/noise component of the d20 is too great, and should be modified.</p><p></p><p>All in all, however, I love 3E!</p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="MerricB, post: 457312, member: 3586"] Hmm... One of the big reasons I like 3E is the skill system, and the [i]choice[/i] of skills. The Spot skill is a case in point - it could well be considered Intuition or similar, and makes surprise something that is very interesting. The fact that the skill bonuses don't taper off as you level up (see Rolemaster - first 10 picks are +1; then +0.5; then +0.2 in D&D terms, IIRC) does cause some issues, but the game still works. If there's one thing I miss from previous editions, it's the simpler versions of the stat blocks. Now, don't get me wrong: I love the more complex and detailed 3E blocks, because they make running the game really easy and not dependent on looking up five or six tables, but they can be a pain to design yourself. I miss the specialness of the 1e illusionist, with spells that only the illusionist could cast. One thing that earlier editions occasionally did was replace the d20 die with other dice for resolution of certain tasks; I do believe that 3E could benefit from using this technique. For example, if both opponents rolled 2d4 during an arm-wrestle and added their strength bonuses, it would better simulate how the greater strength wins - at times the random/noise component of the d20 is too great, and should be modified. All in all, however, I love 3E! Cheers! [/QUOTE]
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