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General Tabletop Discussion
*TTRPGs General
What game mechanics do you like?
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<blockquote data-quote="Skywalker" data-source="post: 457316" data-attributes="member: 1538"><p>My favourite mechanic that is used in a number of games (Blue Planet, Tribe 8 and Mechanical Dream) is where you roll a number of dice and choose the highest. This allows you to distinguish between potential/quantity from quality. Normally an attribute governs the raw potential and the skill represents the quality. </p><p></p><p>The type of dice rolled (with any bonus or minus) represents a range of possibilities, say 1 to 10. The additional dice don't push the result beyond this limit but rather make the result consistently better say pushing the average from 5 to 7.</p><p></p><p>This simply represents the situation where an unskilled people can hit a bullseye (which is a possible result for anyone with a bow) but that this will be a lot less likely than if done by a skilled archer. </p><p></p><p>The d20 skill system doesn't represent this at all as it is linear with attribute/skill having exactly the same effect. A person with +10 achieves a different range of possible results that someone with no bonus. The no bonus person can't hit a DC 21 and the +10 person cannot possible miss a DC 11. Even a skilled person can fumble and even an unskilled person can get lucky.</p><p></p><p>D20 system could be converted to everyone rolling a d20 and add their attribute. For every level of skill rather adding more to the roll you could roll more d20s and choose the highest. This would simplify DCS as they would all be scaled from 1 to 20, rather the slow accretion of DCs in D&D. This does mean that the current DCs would all be off so personally I wouldn't bother.</p><p></p><p>Someone on these boards talked about representing natural talent (like Anakin's ability to pilot) with allowing the PC to roll 2 d20s and choosing the highest. This would be easy to adopt in d20.</p></blockquote><p></p>
[QUOTE="Skywalker, post: 457316, member: 1538"] My favourite mechanic that is used in a number of games (Blue Planet, Tribe 8 and Mechanical Dream) is where you roll a number of dice and choose the highest. This allows you to distinguish between potential/quantity from quality. Normally an attribute governs the raw potential and the skill represents the quality. The type of dice rolled (with any bonus or minus) represents a range of possibilities, say 1 to 10. The additional dice don't push the result beyond this limit but rather make the result consistently better say pushing the average from 5 to 7. This simply represents the situation where an unskilled people can hit a bullseye (which is a possible result for anyone with a bow) but that this will be a lot less likely than if done by a skilled archer. The d20 skill system doesn't represent this at all as it is linear with attribute/skill having exactly the same effect. A person with +10 achieves a different range of possible results that someone with no bonus. The no bonus person can't hit a DC 21 and the +10 person cannot possible miss a DC 11. Even a skilled person can fumble and even an unskilled person can get lucky. D20 system could be converted to everyone rolling a d20 and add their attribute. For every level of skill rather adding more to the roll you could roll more d20s and choose the highest. This would simplify DCS as they would all be scaled from 1 to 20, rather the slow accretion of DCs in D&D. This does mean that the current DCs would all be off so personally I wouldn't bother. Someone on these boards talked about representing natural talent (like Anakin's ability to pilot) with allowing the PC to roll 2 d20s and choosing the highest. This would be easy to adopt in d20. [/QUOTE]
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