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What game mechanics do you like?
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<blockquote data-quote="cbatt" data-source="post: 457364" data-attributes="member: 1563"><p>From d20 based games, I love the Massive Damage rules presented in d20 Modern (and derived from d20 CoC). And they're immediately portable to D3D if I want to use them. Is WP/VP superior? I don't really know anymore, Massive Damage Fort saves add some really neat tension to the game. Siz of one, half a dozen of the other.</p><p></p><p>The Force rules from d20 SW revised rock the casbah. I really wish that this was how they'd handled psionics.</p><p></p><p>The base class/advanced class/ prestige class hierarchy from d20 Modern seems really great too. I especially like the flexibility of the base classes combined with the one-time "occupation" bonus. Fantastic system (and I'm not particularly fond of classes).</p><p></p><p>From other game systems, such as Ars Magica or Silhoutte (Heavy Gear, Jovian Chronicles, etc...), I really like "zero average" attributes. Meaning, attributes begin at 0 (the average human value) and go up and down to infinity from there. This is partially implemented in d20 when one looks at the stat bonuses (10-11 = +/- 0) , but because stats don't go into the negatives, you don't really get a full range. I would've been a tiny bit happier had they ditched the 3-18 stat range and simply had an infinitely linear range of stat bonuses.</p></blockquote><p></p>
[QUOTE="cbatt, post: 457364, member: 1563"] From d20 based games, I love the Massive Damage rules presented in d20 Modern (and derived from d20 CoC). And they're immediately portable to D3D if I want to use them. Is WP/VP superior? I don't really know anymore, Massive Damage Fort saves add some really neat tension to the game. Siz of one, half a dozen of the other. The Force rules from d20 SW revised rock the casbah. I really wish that this was how they'd handled psionics. The base class/advanced class/ prestige class hierarchy from d20 Modern seems really great too. I especially like the flexibility of the base classes combined with the one-time "occupation" bonus. Fantastic system (and I'm not particularly fond of classes). From other game systems, such as Ars Magica or Silhoutte (Heavy Gear, Jovian Chronicles, etc...), I really like "zero average" attributes. Meaning, attributes begin at 0 (the average human value) and go up and down to infinity from there. This is partially implemented in d20 when one looks at the stat bonuses (10-11 = +/- 0) , but because stats don't go into the negatives, you don't really get a full range. I would've been a tiny bit happier had they ditched the 3-18 stat range and simply had an infinitely linear range of stat bonuses. [/QUOTE]
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