Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
What game mechanics do you like?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Psion" data-source="post: 457620" data-attributes="member: 172"><p>I have tried a variety of systems over the years, both as variants and houserules of D&D, and other published and unpublished systems.</p><p></p><p>First off, I find spell point system require on-the-fly accounting, often a lot. Sure, slots may seem inprecise, but in the end they convey similar results to spell point systems in actual play with a lot less accounting.</p><p></p><p>Second, many point based and spontaneous systems rely on deliberately or otherwise making mages more powerful than other characters, or make mages unapealing by making the scope of their powers very limited. Vancian is one of the few solutions that, IMO, produces mages that have impressive power and are balanced along other character types.</p><p></p><p>Third, many players ARE NOT cut out for spontaneous spell making. Picking spells from a list puts little pressure on the players to come up with their own compelling effects... a laundry list of compelling effects can be had with pre-designated spells, and the spell list is relatively easy to extend and regulate, while spontaneous effects can be difficult to ajudicate on the fly.</p><p></p><p>Fourth, Vancian magic has great flavor, IMO (read Vance sometime). I find the "magic battery" model very... unmagical and modern in tone.</p></blockquote><p></p>
[QUOTE="Psion, post: 457620, member: 172"] I have tried a variety of systems over the years, both as variants and houserules of D&D, and other published and unpublished systems. First off, I find spell point system require on-the-fly accounting, often a lot. Sure, slots may seem inprecise, but in the end they convey similar results to spell point systems in actual play with a lot less accounting. Second, many point based and spontaneous systems rely on deliberately or otherwise making mages more powerful than other characters, or make mages unapealing by making the scope of their powers very limited. Vancian is one of the few solutions that, IMO, produces mages that have impressive power and are balanced along other character types. Third, many players ARE NOT cut out for spontaneous spell making. Picking spells from a list puts little pressure on the players to come up with their own compelling effects... a laundry list of compelling effects can be had with pre-designated spells, and the spell list is relatively easy to extend and regulate, while spontaneous effects can be difficult to ajudicate on the fly. Fourth, Vancian magic has great flavor, IMO (read Vance sometime). I find the "magic battery" model very... unmagical and modern in tone. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What game mechanics do you like?
Top