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<blockquote data-quote="The Sigil" data-source="post: 458820" data-attributes="member: 2013"><p>I had an interesting thought - suppose you tried a campaign where the "Spell List" came from BoEM, R&R, S&S, S&M (Spells & Magic, that is), and so forth - but no spells from the PHB are allowed! That would "break the mold" rather quickly.</p><p></p><p>On a more mundane note, I have always had my PC wizards use spells with different "visuals" but the same mechanical effects. One PC's Magic Missiles looked like arrows (old school Basic D&D stuff) - he clapped his hands together and then pulled them apart, creating one, two, three, four missiles, then flung his hands forward and the "arrows" launched to their target. A necromancer held up a skull that projected little "force skulls" from the mouth of the skull - these flew to their target and bit them. A "hedge wizard" who grew up on a farm had missiles that looked like little rams' heads (i.e., ring of the ram) that rammed their targets. In every case it was a <em>magic missile</em> spell - 1d4+1 points of force damage per missile, one missile every other level - the effects just looked different. All you need is a moment or two to "dress up" each spell and I have found you return a lot of individuality to the wizard.</p><p></p><p>Fireballs? Some fireballs "pop" - some "whoosh" - some are red, some are green. Some have "lines" wink out in all directions (the x-y-z axis) before exploading. Some burst in a "ball" - others burst in a "shell" - a wave of fire that washes over the battlefield, but is hollow. Some thunder. Some are silent. All do 1d6 points of fire damage per caster level to a 20' radius spread.</p><p></p><p>Some shield spells look like real moving shields. Some seem to warp and distort the air at the point of attack. Some bathe the caster in a glow on one side of his body. Some seem to be invisible, working like a wall of force. All are shield spells.</p><p></p><p>Am I giving you ideas?</p><p></p><p>--The Sigil</p></blockquote><p></p>
[QUOTE="The Sigil, post: 458820, member: 2013"] I had an interesting thought - suppose you tried a campaign where the "Spell List" came from BoEM, R&R, S&S, S&M (Spells & Magic, that is), and so forth - but no spells from the PHB are allowed! That would "break the mold" rather quickly. On a more mundane note, I have always had my PC wizards use spells with different "visuals" but the same mechanical effects. One PC's Magic Missiles looked like arrows (old school Basic D&D stuff) - he clapped his hands together and then pulled them apart, creating one, two, three, four missiles, then flung his hands forward and the "arrows" launched to their target. A necromancer held up a skull that projected little "force skulls" from the mouth of the skull - these flew to their target and bit them. A "hedge wizard" who grew up on a farm had missiles that looked like little rams' heads (i.e., ring of the ram) that rammed their targets. In every case it was a [i]magic missile[/i] spell - 1d4+1 points of force damage per missile, one missile every other level - the effects just looked different. All you need is a moment or two to "dress up" each spell and I have found you return a lot of individuality to the wizard. Fireballs? Some fireballs "pop" - some "whoosh" - some are red, some are green. Some have "lines" wink out in all directions (the x-y-z axis) before exploading. Some burst in a "ball" - others burst in a "shell" - a wave of fire that washes over the battlefield, but is hollow. Some thunder. Some are silent. All do 1d6 points of fire damage per caster level to a 20' radius spread. Some shield spells look like real moving shields. Some seem to warp and distort the air at the point of attack. Some bathe the caster in a glow on one side of his body. Some seem to be invisible, working like a wall of force. All are shield spells. Am I giving you ideas? --The Sigil [/QUOTE]
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