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What Game Mechanics Have You "Borrowed" From 2E?
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<blockquote data-quote="wingsandsword" data-source="post: 2782317" data-attributes="member: 14159"><p>I always treated a natural 20 while wielding a stake in melee combat as a threat (making them vulnerable to critical hits from that only), and a 20 to confirm was instant staking. Yeah, it almost never comes up, but it gives a solution to players who insist it should be possible, and if they say it's too unlikely, I ask them about trying to drive a chunk of wood through the shriveled heart of a creature with inhuman agility and toughness, and actually piercing the heart instead of grazing it or pushing it aside.</p><p></p><p>Otherwise, it's just a Coup de Grace. . .</p><p></p><p>As for other things from 2e:</p><p></p><p>The demographics rules from High Level Campaigns, slightly adapted to 3e classes. 1 out of every 10 people has a PC class, the other 90% are NPC classed, and one out of 20 is 2nd level PC class, 1 out of 40 is 3rd level PC classed, and so on.</p><p></p><p>A lot of little Planescape things about magic as well as the Quasi and Paraelemental planes. I did get rid of the clerics losing powers for being planes removed from their deities, that was just too harsh for fun (I got screwed over so many times in so many campaigns by that one, it makes divine casters totally useless on the planes).</p><p></p><p>Some of the high-level ability NWP's from High Level Campaigns turned into Epic Feats (Eminence, ect.).</p></blockquote><p></p>
[QUOTE="wingsandsword, post: 2782317, member: 14159"] I always treated a natural 20 while wielding a stake in melee combat as a threat (making them vulnerable to critical hits from that only), and a 20 to confirm was instant staking. Yeah, it almost never comes up, but it gives a solution to players who insist it should be possible, and if they say it's too unlikely, I ask them about trying to drive a chunk of wood through the shriveled heart of a creature with inhuman agility and toughness, and actually piercing the heart instead of grazing it or pushing it aside. Otherwise, it's just a Coup de Grace. . . As for other things from 2e: The demographics rules from High Level Campaigns, slightly adapted to 3e classes. 1 out of every 10 people has a PC class, the other 90% are NPC classed, and one out of 20 is 2nd level PC class, 1 out of 40 is 3rd level PC classed, and so on. A lot of little Planescape things about magic as well as the Quasi and Paraelemental planes. I did get rid of the clerics losing powers for being planes removed from their deities, that was just too harsh for fun (I got screwed over so many times in so many campaigns by that one, it makes divine casters totally useless on the planes). Some of the high-level ability NWP's from High Level Campaigns turned into Epic Feats (Eminence, ect.). [/QUOTE]
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