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General Tabletop Discussion
*TTRPGs General
What game(s) handles pets and summons the best?
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<blockquote data-quote="Undrave" data-source="post: 9417951" data-attributes="member: 7015698"><p>A few years back, after the conclusion of a game of Cartoon Action Hour, a friend expressed interest in playing a Pokémon TTRPG and I looked around at the various fan efforts out there, and it was DIRE. They all had the same flaw: an obsession with reproducing the game mechanics of the video game without any sort of consideration put towards the level of complexity in those mechanics. If you’ve never looked under the hood of a Pokémon game you would realize that naughty word’s not fit for table.</p><p></p><p>Then they spend pages after pages detailing every single moves and Pokémon (at the time up to Gen 7 I believe?) and ability and gimmicks and held items… Even Pokémon themselves started removing moves, just to show how much bloat there is in those games.</p><p></p><p>There was one game with a ton of options for the human trainer to get involved in battles, with stuff like psychic powers (canon in Pokémon) and martial arts.</p><p></p><p>There was one that used the DnD stats and THEN derived the Pokémon Stats (Attack, Defense, Special Attack, Special Defense, HP and Speed) out of those! For every Pokémon!</p><p></p><p>Needless to say, I was not enthused by any of them. That same friend suggested we invent our own system and I tried to steer the design towards a more sensible and simplified anime approach, but COVID happen and that friend moved so we never got very far.</p><p></p><p>It would actually be cool to find a system out there that can streamline the idea of having up to 6 pets on your 1 human character at all time, but I don’t intend to try tackling that concept again in the foreseeable future. I could see myself trying something more akin to Pokémon Legends Arceus or Pokémon Conquest, though. Those are way better basis than the old Gym Challenge style quest, which is definitely a single-player adventure.</p></blockquote><p></p>
[QUOTE="Undrave, post: 9417951, member: 7015698"] A few years back, after the conclusion of a game of Cartoon Action Hour, a friend expressed interest in playing a Pokémon TTRPG and I looked around at the various fan efforts out there, and it was DIRE. They all had the same flaw: an obsession with reproducing the game mechanics of the video game without any sort of consideration put towards the level of complexity in those mechanics. If you’ve never looked under the hood of a Pokémon game you would realize that naughty word’s not fit for table. Then they spend pages after pages detailing every single moves and Pokémon (at the time up to Gen 7 I believe?) and ability and gimmicks and held items… Even Pokémon themselves started removing moves, just to show how much bloat there is in those games. There was one game with a ton of options for the human trainer to get involved in battles, with stuff like psychic powers (canon in Pokémon) and martial arts. There was one that used the DnD stats and THEN derived the Pokémon Stats (Attack, Defense, Special Attack, Special Defense, HP and Speed) out of those! For every Pokémon! Needless to say, I was not enthused by any of them. That same friend suggested we invent our own system and I tried to steer the design towards a more sensible and simplified anime approach, but COVID happen and that friend moved so we never got very far. It would actually be cool to find a system out there that can streamline the idea of having up to 6 pets on your 1 human character at all time, but I don’t intend to try tackling that concept again in the foreseeable future. I could see myself trying something more akin to Pokémon Legends Arceus or Pokémon Conquest, though. Those are way better basis than the old Gym Challenge style quest, which is definitely a single-player adventure. [/QUOTE]
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What game(s) handles pets and summons the best?
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