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What game system have you tried that made you go WOW!
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<blockquote data-quote="Squizzle" data-source="post: 4887743" data-attributes="member: 76486"><p><em>Dread</em>, with its Jenga-based resolution system and its "13 questions" character creation. I'm not sure you could convince me there's a better, more atmospheric horror mechanic than the Jenga tower <em>Dread </em>uses.</p><p></p><p>It's not the fresh new darling anymore, but <em>Dogs in the Vineyard</em> continues to impress me. I realised recently that it's probably the best system available for running a thematically-accurate game set in <em>Star Trek</em> or <em>Star Trek: The Next Generation</em>.</p><p></p><p>I have yet to be anything but stunned with any system based on FATE3.</p><p></p><p><em>Wild Talents</em> impressed me, but <em>Truth & Justice</em> is still my favorite superhero system. It (T&J) is pitch-perfect at simulating superhero comics from the mid-1960s and after.</p><p></p><p>And since I mentioned the One-Roll Engine with <em>Wild Talents</em>, I should bring up <em>Reign</em>. ORE is easily the best traditional dice pool system I've had for face-to-face play, since it can encode a ton of fast-to-read information into a single roll. <em>Reign </em>goes above and beyond the standard ORE mechanic by adapting it to abstracted group-level actions (e.g., war, corporate action, chorus line dance-offs), but still allowing the PCs to significantly affect the outcomes of these larger-scale actions.</p></blockquote><p></p>
[QUOTE="Squizzle, post: 4887743, member: 76486"] [I]Dread[/I], with its Jenga-based resolution system and its "13 questions" character creation. I'm not sure you could convince me there's a better, more atmospheric horror mechanic than the Jenga tower [I]Dread [/I]uses. It's not the fresh new darling anymore, but [I]Dogs in the Vineyard[/I] continues to impress me. I realised recently that it's probably the best system available for running a thematically-accurate game set in [I]Star Trek[/I] or [I]Star Trek: The Next Generation[/I]. I have yet to be anything but stunned with any system based on FATE3. [I]Wild Talents[/I] impressed me, but [I]Truth & Justice[/I] is still my favorite superhero system. It (T&J) is pitch-perfect at simulating superhero comics from the mid-1960s and after. And since I mentioned the One-Roll Engine with [I]Wild Talents[/I], I should bring up [I]Reign[/I]. ORE is easily the best traditional dice pool system I've had for face-to-face play, since it can encode a ton of fast-to-read information into a single roll. [I]Reign [/I]goes above and beyond the standard ORE mechanic by adapting it to abstracted group-level actions (e.g., war, corporate action, chorus line dance-offs), but still allowing the PCs to significantly affect the outcomes of these larger-scale actions. [/QUOTE]
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