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What game system have you tried that made you go WOW!
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<blockquote data-quote="Lancelot" data-source="post: 4888035" data-attributes="member: 30022"><p>Dragon Warriors</p><p></p><ul> <li data-xf-list-type="ul">Simple, old-school rules (I'd probably play this rather than BECMI if I ever decided to get nostalgic someday, and I *love* BECMI).</li> <li data-xf-list-type="ul">Awesome campaign setting. The setting alone is worth the "price of entry", and is something that could be adapted to other game systems. I've already stolen elements for one of my current 4e campaigns.</li> <li data-xf-list-type="ul">A dark, gloomy tone to many of the published adventures. Sometimes (in fact, most times), all the PCs can do is salvage the best of a situation. They can't save some of friends and patrons, who have already doomed themselves by their own choices.</li> <li data-xf-list-type="ul">PCs are easily killable at all levels, which adds an element of real danger.</li> <li data-xf-list-type="ul">No attempt to balance magic with steel. Spellcasters are rare, but terrifying.</li> </ul><p>It's about as "old school" as it gets, except for the fact that the campaign setting is something that even modern games could learn from. It's medieval Earth as seen through a warped and smoky lens, and with a hefty dose of realism.</p><p></p><p>Some of the above probably resembles Warhammer (...must be an English thing), but there are key differences which make Dragon Warriors appeal to me. The campaign setting is much less "fantastic" (it's hugely human-centric, and there are no Chaos Hordes or Elven Armies or Skaven). The ruleset is simpler and more elegant. The PCs start out as reasonably competent and can succeed on most things that you expect them to succeed on, but never get to the point where they can ignore even a pack of wolves or peasants armed with pitchforks. And it's more focused on the deeds of heroes, rather than the clash of armies.</p><p></p><p>Other games that have made me go WOW...</p><p></p><ul> <li data-xf-list-type="ul">Star Wars Saga Edition: At least initially. My excitement has dulled since, but at the time I thought it was a great improvement on the 3e ruleset.</li> <li data-xf-list-type="ul">Axis & Allies War at Sea: Yeah, it's a minis game... but what the heck. Surprisingly deep rules (especially with the upcoming new starter set), terrific minis, and a huge range of units.</li> <li data-xf-list-type="ul">MERP (Middle Earth Roleplaying): I never liked Rolemaster, but I thought MERP was a great basic-level compilation of the core rules (...and yes, the critical hit tables...) merged with a terrific setting. It didn't quite play out that way, and I'm not sure that I'd ever run it again. But at the time, I loved it.</li> </ul></blockquote><p></p>
[QUOTE="Lancelot, post: 4888035, member: 30022"] Dragon Warriors [LIST] [*]Simple, old-school rules (I'd probably play this rather than BECMI if I ever decided to get nostalgic someday, and I *love* BECMI). [*]Awesome campaign setting. The setting alone is worth the "price of entry", and is something that could be adapted to other game systems. I've already stolen elements for one of my current 4e campaigns. [*]A dark, gloomy tone to many of the published adventures. Sometimes (in fact, most times), all the PCs can do is salvage the best of a situation. They can't save some of friends and patrons, who have already doomed themselves by their own choices. [*]PCs are easily killable at all levels, which adds an element of real danger. [*]No attempt to balance magic with steel. Spellcasters are rare, but terrifying. [/LIST] It's about as "old school" as it gets, except for the fact that the campaign setting is something that even modern games could learn from. It's medieval Earth as seen through a warped and smoky lens, and with a hefty dose of realism. Some of the above probably resembles Warhammer (...must be an English thing), but there are key differences which make Dragon Warriors appeal to me. The campaign setting is much less "fantastic" (it's hugely human-centric, and there are no Chaos Hordes or Elven Armies or Skaven). The ruleset is simpler and more elegant. The PCs start out as reasonably competent and can succeed on most things that you expect them to succeed on, but never get to the point where they can ignore even a pack of wolves or peasants armed with pitchforks. And it's more focused on the deeds of heroes, rather than the clash of armies. Other games that have made me go WOW... [LIST] [*]Star Wars Saga Edition: At least initially. My excitement has dulled since, but at the time I thought it was a great improvement on the 3e ruleset. [*]Axis & Allies War at Sea: Yeah, it's a minis game... but what the heck. Surprisingly deep rules (especially with the upcoming new starter set), terrific minis, and a huge range of units. [*]MERP (Middle Earth Roleplaying): I never liked Rolemaster, but I thought MERP was a great basic-level compilation of the core rules (...and yes, the critical hit tables...) merged with a terrific setting. It didn't quite play out that way, and I'm not sure that I'd ever run it again. But at the time, I loved it. [/LIST] [/QUOTE]
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