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What game system have you tried that made you go WOW!
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<blockquote data-quote="gribble" data-source="post: 4888094" data-attributes="member: 12430"><p>Initially? Just about every game I've played. Maybe I'm just easy to wow for something, but my time is scarce enough that unless a game wows me on a read through I probably won't bother playing/running it.</p><p><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>The ones that really stand out for me though (in chronological order, not order of preference):</p><ul> <li data-xf-list-type="ul"><strong>TMNT</strong>. This is the one that got me into roleplaying, over 20 years ago now... I was a big fan from the B&W comics, and when I first saw the game I mistook it for a big comic book (it didn't help that it had comics in it). Then after reading it I was like "Wow, I can actually play this like a game! Cool!"</li> <li data-xf-list-type="ul"><strong>Shadowrun</strong>. Encountered this after the TMNT buzz wore off and I had been playing a lot of D&D and Rolemaster/MERP. Was something different and fresh, and really wowed me. Also, the new 25th anniversary edition is a work of art.</li> <li data-xf-list-type="ul"><strong>Continuum</strong>. The whole concept of this game is that you're a band of time travellers, moving back and forth through history trying to save/repair time and space itself from a group of "bad" time travellers called narcissists (that doesn't really do it justice, but is the precis version). The concept really grabbed me and the way the system worked was that you could pretty much do anything you wanted (much like mage), although anything you described you later had to go back (or forward) in time to arrange. Could really do your head in - the only game I played lasted one session before one of the players threw his hands up and said he just couldn't get the game and we switched to something else. But I loved it and would really like to give it another go someday.</li> <li data-xf-list-type="ul"><strong>Alpha Omega</strong>. For a number of reasons. Firstly, it's the most visually gorgeous RPG book I've ever seen. Secondly, while on first glance the setting appears to be a mish-mash of Shadowrun, In Nominae and Fallout, it meshes together into a very compelling and interesting story/world. Thirdly, the system is something very different. This is the one game I haven't yet played that I <em>really, really</em> want to.</li> <li data-xf-list-type="ul"><strong>Rogue Trader</strong>. Ok, so I know it hasn't been released yet, but from reading the previews this looks like the Warhammer 40K RPG that I've wanted to play since reading the original Rogue Trader wargame back in the day... no offence to Dark Heresy, which is also a very good game. I can't wait to give it a go.</li> </ul></blockquote><p></p>
[QUOTE="gribble, post: 4888094, member: 12430"] Initially? Just about every game I've played. Maybe I'm just easy to wow for something, but my time is scarce enough that unless a game wows me on a read through I probably won't bother playing/running it. :) The ones that really stand out for me though (in chronological order, not order of preference): [LIST] [*][B]TMNT[/B]. This is the one that got me into roleplaying, over 20 years ago now... I was a big fan from the B&W comics, and when I first saw the game I mistook it for a big comic book (it didn't help that it had comics in it). Then after reading it I was like "Wow, I can actually play this like a game! Cool!" [*][B]Shadowrun[/B]. Encountered this after the TMNT buzz wore off and I had been playing a lot of D&D and Rolemaster/MERP. Was something different and fresh, and really wowed me. Also, the new 25th anniversary edition is a work of art. [*][B]Continuum[/B]. The whole concept of this game is that you're a band of time travellers, moving back and forth through history trying to save/repair time and space itself from a group of "bad" time travellers called narcissists (that doesn't really do it justice, but is the precis version). The concept really grabbed me and the way the system worked was that you could pretty much do anything you wanted (much like mage), although anything you described you later had to go back (or forward) in time to arrange. Could really do your head in - the only game I played lasted one session before one of the players threw his hands up and said he just couldn't get the game and we switched to something else. But I loved it and would really like to give it another go someday. [*][B]Alpha Omega[/B]. For a number of reasons. Firstly, it's the most visually gorgeous RPG book I've ever seen. Secondly, while on first glance the setting appears to be a mish-mash of Shadowrun, In Nominae and Fallout, it meshes together into a very compelling and interesting story/world. Thirdly, the system is something very different. This is the one game I haven't yet played that I [I]really, really[/I] want to. [*][B]Rogue Trader[/B]. Ok, so I know it hasn't been released yet, but from reading the previews this looks like the Warhammer 40K RPG that I've wanted to play since reading the original Rogue Trader wargame back in the day... no offence to Dark Heresy, which is also a very good game. I can't wait to give it a go. [/LIST] [/QUOTE]
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