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What game system have you tried that made you go WOW!
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<blockquote data-quote="Doug McCrae" data-source="post: 4895122" data-attributes="member: 21169"><p>The systems that wow-ed me on sight were:</p><p></p><p>RuneQuest - I loved how everything had the same stats and worked the same way. In many respects it resembles d20 D&D, but was published in the late 70s.</p><p>DC Heroes - The AP system is an incredibly elegant way to handle the tremendous power range of the DC universe.</p><p>Amber - To me it was a really innovative and interesting system. Very well written rulebook also, I particularly enjoyed the detailed play examples.</p><p></p><p>I stopped keeping up with innovation in rpgs around 2000. Like I feel I ought to check out Burning Wheel and Spirit of the Century but I can't be arsed. Partly because dice pools are a big turn off for me and 75% of rpgs seem to use them now. However I do get the (almost certainly mistaken) impression that the days of innovative systems are gone, all we have now are innovative mechanics.</p></blockquote><p></p>
[QUOTE="Doug McCrae, post: 4895122, member: 21169"] The systems that wow-ed me on sight were: RuneQuest - I loved how everything had the same stats and worked the same way. In many respects it resembles d20 D&D, but was published in the late 70s. DC Heroes - The AP system is an incredibly elegant way to handle the tremendous power range of the DC universe. Amber - To me it was a really innovative and interesting system. Very well written rulebook also, I particularly enjoyed the detailed play examples. I stopped keeping up with innovation in rpgs around 2000. Like I feel I ought to check out Burning Wheel and Spirit of the Century but I can't be arsed. Partly because dice pools are a big turn off for me and 75% of rpgs seem to use them now. However I do get the (almost certainly mistaken) impression that the days of innovative systems are gone, all we have now are innovative mechanics. [/QUOTE]
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What game system have you tried that made you go WOW!
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