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What game system have you tried that made you go WOW!
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<blockquote data-quote="scourger" data-source="post: 4896216" data-attributes="member: 12328"><p><strong>Savage Worlds</strong> as a game system had the biggest "wow" factor for me. It really is an elegant system. The different die types are intuitive for me to understand advancement, and I really like the use of chips for bennies & cards for initiative. Once I read it, I couldn't wait to play it. <em>Tour of Darkness</em> and <em>Necropolis</em> have been my favorite settings so far.</p><p></p><p><strong>ORK!</strong> had similar "wow" factors. I like that it is focused in scope & mechanics. Plus, anything is possible with the task resolution system that randomly assigns a number of dice that are rolled for the check number based on how difficult the task may be. I thought that was a really cool feature. <em>OG</em> is similar, but you plan cavemen instead of orks. </p><p></p><p><strong>Rifts</strong> was a lot of "wow" for me, too, in it's day. I know the system is clunky, but it all works together well enough for its awesome setting. I probably give it more of a passs since I was already familiar with <em>Heroes Unlimited</em>. More recently, I picked up <em>Machinations of Doom</em>, and now I want to run <em>Rifts</em> again. </p><p></p><p><strong>Omega World d20</strong> is another "wow" game for me. It really nicely & concisely brought <em>Gamma World</em> to d20. I liked it so much I bought a second copy for me and another for a friend. I ran a great mini-campaign out of <em>Alternity Gamma Word</em> ("wow" setting & adventure there). My buddy got yet another copy and ran the conclusion of a 10-year game of <em>Legion of Gold</em> with it. </p><p></p><p><strong>Judge Dredd d20</strong> gets a "wow" honourable mention from me. I just liked the idea of 2 judge classes and 1 citizen class with a bunch oflittle variants. That was a fun game to run, too.</p></blockquote><p></p>
[QUOTE="scourger, post: 4896216, member: 12328"] [B]Savage Worlds[/B] as a game system had the biggest "wow" factor for me. It really is an elegant system. The different die types are intuitive for me to understand advancement, and I really like the use of chips for bennies & cards for initiative. Once I read it, I couldn't wait to play it. [I]Tour of Darkness[/I] and [I]Necropolis[/I] have been my favorite settings so far. [B]ORK![/B] had similar "wow" factors. I like that it is focused in scope & mechanics. Plus, anything is possible with the task resolution system that randomly assigns a number of dice that are rolled for the check number based on how difficult the task may be. I thought that was a really cool feature. [I]OG[/I] is similar, but you plan cavemen instead of orks. [B]Rifts[/B] was a lot of "wow" for me, too, in it's day. I know the system is clunky, but it all works together well enough for its awesome setting. I probably give it more of a passs since I was already familiar with [I]Heroes Unlimited[/I]. More recently, I picked up [I]Machinations of Doom[/I], and now I want to run [I]Rifts[/I] again. [B]Omega World d20[/B] is another "wow" game for me. It really nicely & concisely brought [I]Gamma World[/I] to d20. I liked it so much I bought a second copy for me and another for a friend. I ran a great mini-campaign out of [I]Alternity Gamma Word[/I] ("wow" setting & adventure there). My buddy got yet another copy and ran the conclusion of a 10-year game of [I]Legion of Gold[/I] with it. [B]Judge Dredd d20[/B] gets a "wow" honourable mention from me. I just liked the idea of 2 judge classes and 1 citizen class with a bunch oflittle variants. That was a fun game to run, too. [/QUOTE]
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