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General Tabletop Discussion
*TTRPGs General
What game system is best for PbEM or PbP
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<blockquote data-quote="Jdvn1" data-source="post: 2348702" data-attributes="member: 26424"><p>I'd recommend just going with what you like. Most if not all systems can find a home in PbP, and how mechanics is handled is up to the GM. Most people around here, I think, play D&D in their PbP games, since that's what these boards are mostly about. Some GMs ask their players to roll for themselves (often using an online roller and posting the link), and some GMs handle all the mechanics and rolling themselves. A player is often expected to know what he can do in a round (about) and the emphasis is often on the story rather than rolling dice. (To mention, rolling dice isn't as fun online since you don't get the whole, "Oh, that's a long roll... oh, it's on a 20... oh, it rolled off..." that some people do... and since battles can take a long time, non-battle situations have to be well done to compensate, and your players often will make worthwhile contributions in this regard) There is also a number of PbP games you can read through to get an idea of what it's like.</p><p></p><p>Aside from my D&D PbP games, I'm also in a Nobilis PbP game. Nobilis is a diceless RPG, and that game is very different from the rest, and markedly different in style. Whereas in most PbP games (and most games) the GM narrates and such, the Nobilis game everyone narrates. It's more of a collective story-telling game... the HG (the version of GM) throws situations at us and a small discussion about what actions are allowed might come up, but it's very character-driven.</p><p></p><p>There are also some other diceless, systemless PbP games, but I dont' know much about them. There is obviously a variety of things you can pull off in PbP, though.</p></blockquote><p></p>
[QUOTE="Jdvn1, post: 2348702, member: 26424"] I'd recommend just going with what you like. Most if not all systems can find a home in PbP, and how mechanics is handled is up to the GM. Most people around here, I think, play D&D in their PbP games, since that's what these boards are mostly about. Some GMs ask their players to roll for themselves (often using an online roller and posting the link), and some GMs handle all the mechanics and rolling themselves. A player is often expected to know what he can do in a round (about) and the emphasis is often on the story rather than rolling dice. (To mention, rolling dice isn't as fun online since you don't get the whole, "Oh, that's a long roll... oh, it's on a 20... oh, it rolled off..." that some people do... and since battles can take a long time, non-battle situations have to be well done to compensate, and your players often will make worthwhile contributions in this regard) There is also a number of PbP games you can read through to get an idea of what it's like. Aside from my D&D PbP games, I'm also in a Nobilis PbP game. Nobilis is a diceless RPG, and that game is very different from the rest, and markedly different in style. Whereas in most PbP games (and most games) the GM narrates and such, the Nobilis game everyone narrates. It's more of a collective story-telling game... the HG (the version of GM) throws situations at us and a small discussion about what actions are allowed might come up, but it's very character-driven. There are also some other diceless, systemless PbP games, but I dont' know much about them. There is obviously a variety of things you can pull off in PbP, though. [/QUOTE]
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