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General Tabletop Discussion
*TTRPGs General
What Games are Best for Campaigning? Which are Not?
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<blockquote data-quote="Ringlerun" data-source="post: 5768100" data-attributes="member: 6668496"><p>I totally agree.</p><p></p><p>For me a campaign is more than just leveling my character or getting better skills. Its about the long term goals of my character.</p><p></p><p>A campaign is just a series of adventures that flow from the end of one adventure to the start of another. But below the surface you have the players long term goals as well as the GM's.</p><p></p><p>I have played in a few games were as a group we decided to do a one off just for the hell of it. And during the game everyone got enthralled by the story line and atmosphere and by the end we were all asking the GM "OK whens the next session"</p><p></p><p>On the other hand i have decided to run a campaign. Spent many a sleepless night writing up material to have the whole thing come to a screaming halt 3 games in. As a GM if you cant hook your players and get them excited about playing. Your campaign will turn into a one shot pretty quick.</p><p></p><p>On the surface it would seam that some system are better suited for campaigns than others but that can be misleading. I for one have never been in a oWod or nWod campaign. Every few years someone in my gaming group decided to run a vampire campaign and it always tanks. It has nothing to do with the system or the GM. Its just as a player collective we dont have much interest in vampires and such. So its doomed to fail from the get go. Then again as a group we have done campaigns in systems that would be considered one shot friendly only. Paranoia, Cthulhu, Robotech, Chill, GURPS, Twilight 2000, Rifts,</p></blockquote><p></p>
[QUOTE="Ringlerun, post: 5768100, member: 6668496"] I totally agree. For me a campaign is more than just leveling my character or getting better skills. Its about the long term goals of my character. A campaign is just a series of adventures that flow from the end of one adventure to the start of another. But below the surface you have the players long term goals as well as the GM's. I have played in a few games were as a group we decided to do a one off just for the hell of it. And during the game everyone got enthralled by the story line and atmosphere and by the end we were all asking the GM "OK whens the next session" On the other hand i have decided to run a campaign. Spent many a sleepless night writing up material to have the whole thing come to a screaming halt 3 games in. As a GM if you cant hook your players and get them excited about playing. Your campaign will turn into a one shot pretty quick. On the surface it would seam that some system are better suited for campaigns than others but that can be misleading. I for one have never been in a oWod or nWod campaign. Every few years someone in my gaming group decided to run a vampire campaign and it always tanks. It has nothing to do with the system or the GM. Its just as a player collective we dont have much interest in vampires and such. So its doomed to fail from the get go. Then again as a group we have done campaigns in systems that would be considered one shot friendly only. Paranoia, Cthulhu, Robotech, Chill, GURPS, Twilight 2000, Rifts, [/QUOTE]
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What Games are Best for Campaigning? Which are Not?
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